Table: Carrying Capacity |
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|
Strength Score
|
Light Load
|
Medium Load
|
Heavy Load
|
|
1
|
3 lb. or less
|
4–6 lb.
|
7–10 lb.
|
|
2
|
6 lb. or less
|
7–13 lb.
|
14–20 lb.
|
|
3
|
10 lb. or less
|
11–20 lb.
|
21–30 lb.
|
|
4
|
13 lb. or less
|
14–26 lb.
|
27–40 lb.
|
|
5
|
16 lb. or less
|
17–33 lb.
|
34–50 lb.
|
|
6
|
20 lb. or less
|
21–40 lb.
|
41–60 lb.
|
|
7
|
23 lb. or less
|
24–46 lb.
|
47–70 lb.
|
|
8
|
26 lb. or less
|
27–53 lb.
|
54–80 lb.
|
|
9
|
30 lb. or less
|
31–60 lb.
|
61–90 lb.
|
|
10
|
33 lb. or less
|
34–66 lb.
|
67–100 lb.
|
|
11
|
38 lb. or less
|
39–76 lb.
|
77–115 lb.
|
|
12
|
43 lb. or less
|
44–86 lb.
|
87–130 lb.
|
|
13
|
50 lb. or less
|
51–100 lb.
|
101–150 lb.
|
|
14
|
58 lb. or less
|
59–116 lb.
|
117–175 lb.
|
|
15
|
66 lb. or less
|
67–133 lb.
|
134–200 lb.
|
|
16
|
76 lb. or less
|
77–153 lb.
|
154–230 lb.
|
|
17
|
86 lb. or less
|
87–173 lb.
|
174–260 lb.
|
|
18
|
100 lb. or less
|
101–200 lb.
|
201–300 lb.
|
|
19
|
116 lb. or less
|
117–233 lb.
|
234–350 lb.
|
|
20
|
133 lb. or less
|
134–266 lb.
|
267–400 lb.
|
|
21
|
153 lb. or less
|
154–306 lb.
|
307–460 lb.
|
|
22
|
173 lb. or less
|
174–346 lb.
|
347–520 lb.
|
|
23
|
200 lb. or less
|
201–400 lb.
|
401–600 lb.
|
|
24
|
233 lb. or less
|
234–466 lb.
|
467–700 lb.
|
|
25
|
266 lb. or less
|
267–533 lb.
|
534–800 lb.
|
|
26
|
306 lb. or less
|
307–613 lb.
|
614–920 lb.
|
|
27
|
346 lb. or less
|
347–693 lb.
|
694–1,040 lb.
|
|
28
|
400 lb. or less
|
401–800 lb.
|
801–1,200 lb.
|
|
29
|
466 lb. or less
|
467–933 lb.
|
934–1,400 lb.
|
|
+10
|
x4
|
x4
|
x4
|
|
Table: Carrying Loads
|
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|
|
|
|
–—— Speed
—–—
|
||
|
Load
|
Max Dex
|
Check Penalty
|
(30 ft.)
|
(20 ft.)
|
Run
|
|
Medium
|
+3
|
–3
|
20 ft.
|
15 ft.
|
x4
|
|
Heavy
|
+1
|
–6
|
20 ft.
|
15 ft.
|
x3
|
Base Speed |
Reduced Speed |
Base Speed |
Reduced Speed |
|
20 ft.
|
15 ft.
|
70 ft.
|
50 ft.
|
|
30 ft.
|
20 ft.
|
80 ft.
|
55 ft.
|
|
40 ft.
|
30 ft.
|
90 ft.
|
60 ft.
|
|
50 ft.
|
35 ft.
|
100 ft.
|
70 ft.
|
|
60 ft.
|
40 ft.
|
|
|
|
Table: Movement and Distance
|
||||
|
|
——————— Speed
——–————
|
|||
|
|
15 feet
|
20 feet
|
30 feet
|
40 feet
|
|
One Round (Tactical)1
|
|
|
|
|
|
Walk
|
15 ft.
|
20 ft.
|
30 ft.
|
40 ft.
|
|
Hustle
|
30 ft.
|
40 ft.
|
60 ft.
|
80 ft.
|
|
Run (x3)
|
45 ft.
|
60 ft.
|
90 ft.
|
120 ft.
|
|
Run (x4)
|
60 ft.
|
80 ft.
|
120 ft.
|
160 ft.
|
|
One Minute (Local)
|
|
|
|
|
|
Walk
|
150 ft.
|
200 ft.
|
300 ft.
|
400 ft.
|
|
Hustle
|
300 ft.
|
400 ft.
|
600 ft.
|
800 ft.
|
|
Run (x3)
|
450 ft.
|
600 ft.
|
900 ft.
|
1,200 ft.
|
|
Run (x4)
|
600 ft.
|
800 ft.
|
1,200 ft.
|
1,600 ft.
|
|
One Hour (Overland)
|
|
|
|
|
|
Walk
|
1-1/2 miles
|
2 miles
|
3 miles
|
4 miles
|
|
Hustle
|
3 miles
|
4 miles
|
6 miles
|
8 miles
|
|
Run
|
—
|
—
|
—
|
—
|
|
One Day (Overland)
|
|
|
|
|
|
Walk
|
12 miles
|
16 miles
|
24 miles
|
32 miles
|
|
Hustle
|
—
|
—
|
—
|
—
|
|
Run
|
—
|
—
|
—
|
—
|
|
1 Tactical movement is often measured in squares on the battle grid (1
square = 5 feet) rather than feet.
|
||||
|
Table: Hampered Movement
|
|
|
Condition
|
Additional Movement Cost
|
|
Difficult terrain
|
x2
|
|
Obstacle1
|
x2
|
|
Poor visibility
|
x2
|
|
Impassable
|
—
|
|
1 May require a skill check
|
|
Table: Terrain and Overland Movement |
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|
Terrain
|
Highway
|
Road or Trail
|
Trackless
|
|
Desert, sandy
|
x1
|
x1/2
|
x1/2
|
|
Forest
|
x1
|
x1
|
x1/2
|
|
Hills
|
x1
|
x3/4
|
x1/2
|
|
Jungle
|
x1
|
x3/4
|
x1/4
|
|
Moor
|
x1
|
x1
|
x3/4
|
|
Mountains
|
x3/4
|
x3/4
|
x1/2
|
|
Plains
|
x1
|
x1
|
x3/4
|
|
Swamp
|
x1
|
x3/4
|
x1/2
|
|
Tundra, frozen
|
x1
|
x3/4
|
x3/4
|
|
Table: Mounts and Vehicles
|
||
|
Mount/Vehicle
|
Per Hour
|
Per Day
|
|
Mount (carrying load)
|
|
|
|
Light horse or light warhorse
|
6 miles
|
48 miles
|
|
Light horse (151–450 lb.)1
|
4 miles
|
32 miles
|
|
Light warhorse (231–690 lb.)1
|
4 miles
|
32 miles
|
|
Heavy horse or heavy warhorse
|
5 miles
|
40 miles
|
|
Heavy horse (201–600 lb.)1
|
3-1/2 miles
|
28 miles
|
|
Heavy warhorse (301–900 lb.)1
|
3-1/2 miles
|
28 miles
|
|
Pony or warpony
|
4 miles
|
32 miles
|
|
Pony (76–225 lb.)1
|
3 miles
|
24 miles
|
|
Warpony (101–300 lb.)1
|
3 miles
|
24 miles
|
|
Donkey or mule
|
3 miles
|
24 miles
|
|
Donkey (51–150 lb.)1
|
2 miles
|
16 miles
|
|
Mule (231–690 lb.)1
|
2 miles
|
16 miles
|
|
Dog, riding
|
4 miles
|
32 miles
|
|
Dog, riding (101–300 lb.)1
|
3 miles
|
24 miles
|
|
Cart or wagon
|
2 miles
|
16 miles
|
|
Ship
|
|
|
|
Raft or barge (poled or towed)2
|
1/2 mile
|
5 miles
|
|
Keelboat (rowed)2
|
1 mile
|
10 miles
|
|
Rowboat (rowed)2
|
1-1/2 miles
|
15 miles
|
|
Sailing ship (sailed)
|
2 miles
|
48 miles
|
|
Warship (sailed and rowed)
|
2-1/2 miles
|
60 miles
|
|
Longship (sailed and rowed)
|
3 miles
|
72 miles
|
|
Galley (rowed and sailed)
|
4 miles
|
96 miles
|
|
1 Quadrupeds, such as horses, can carry heavier loads than characters can.
See Carrying Capacity, above, for more information.
|
||
|
2 Rafts, barges, keelboats, and rowboats are used on lakes and
rivers.
If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. In addition to 10 hours of being rowed, the vehicle can also float an additional 14 hours, if someone can guide it, so add an additional 42 miles to the daily distance traveled. These vehicles can’t be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. |
||
Table: Maneuverability |
|||||
|
|
Maneuverability
|
||||
|
|
Perfect
|
Good
|
Average
|
Poor
|
Clumsy
|
|
Minimum forward speed
|
None
|
None
|
Half
|
Half
|
Half
|
|
Hover
|
Yes
|
Yes
|
No
|
No
|
No
|
|
Move backward
|
Yes
|
Yes
|
No
|
No
|
No
|
|
Reverse
|
Free
|
–5 ft.
|
No
|
No
|
No
|
|
Turn
|
Any
|
90º/5 ft.
|
45º/5 ft.
|
45º/5 ft.
|
45º/10 ft.
|
|
Turn in place
|
Any
|
+90º/–5 ft.
|
+45º/–5 ft.
|
No
|
No
|
|
Maximum turn
|
Any
|
Any
|
90º
|
45º
|
45º
|
|
Up angle
|
Any
|
Any
|
60º
|
45º
|
45º
|
|
Up speed
|
Full
|
Half
|
Half
|
Half
|
Half
|
|
Down angle
|
Any
|
Any
|
Any
|
45º
|
45º
|
|
Down speed
|
Double
|
Double
|
Double
|
Double
|
Double
|
|
Between down and up
|
0
|
0
|
5 ft.
|
10 ft.
|
20 ft.
|
Table: Light Sources and Illumination |
|||
|
Object
|
Bright
|
Shadowy
|
Duration
|
|
Candle
|
n/a1
|
5 ft.
|
1 hr.
|
|
Everburning torch
|
20 ft.
|
40 ft.
|
Permanent
|
|
Lamp, common
|
15 ft.
|
30 ft.
|
6 hr./pint
|
|
Lantern, bullseye2
|
60-ft. cone
|
120-ft. cone
|
6 hr./pint
|
|
Lantern, hooded
|
30 ft.
|
60 ft.
|
6 hr./pint
|
|
Sunrod
|
30 ft.
|
60 ft.
|
6 hr.
|
|
Torch
|
20 ft.
|
40 ft.
|
1 hr.
|
|
Spell
|
Bright
|
Shadowy
|
Duration
|
|
Continual flame
|
20 ft.
|
40 ft.
|
Permanent
|
|
Dancing lights (torches)
|
20 ft. (each)
|
40 ft. (each)
|
1 min.
|
|
Daylight
|
60 ft.
|
120 ft.
|
30 min.
|
|
Light
|
20 ft.
|
40 ft.
|
10 min.
|
|
1 A candle does not provide bright illumination, only shadowy
illumination.
|
|||
|
2 A bullseye lantern illuminates a cone, not a radius.
|
|||
|
Table: Common Armor, Weapon, and Shield Hardness and Hit
Points
|
||
|
Weapon or Shield
|
Hardness
|
HP1
|
|
Light blade
|
10
|
2
|
|
One-handed blade
|
10
|
5
|
|
Two-handed blade
|
10
|
10
|
|
Light metal-hafted weapon
|
10
|
10
|
|
One-handed metal-hafted weapon
|
10
|
20
|
|
Light hafted weapon
|
5
|
2
|
|
One-handed hafted weapon
|
5
|
5
|
|
Two-handed hafted weapon
|
5
|
10
|
|
Projectile weapon
|
5
|
5
|
|
Armor
|
special2
|
armor bonus x5
|
|
Buckler
|
10
|
5
|
|
Light wooden shield
|
5
|
7
|
|
Heavy wooden shield
|
5
|
15
|
|
Light steel shield
|
10
|
10
|
|
Heavy steel shield
|
10
|
20
|
|
Tower shield
|
5
|
20
|
|
1 The hp value given is for Medium armor, weapons, and shields.
Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium. |
||
|
2 Varies by material; see Table: Substance Hardness and Hit
Points.
|
||
|
Table: Substance Hardness and Hit Points
|
||
|
Substance
|
Hardness |
Hit Points
|
|
Paper or cloth
|
0
|
2/inch of thickness
|
|
Rope
|
0
|
2/inch of thickness
|
|
Glass
|
1
|
1/inch of thickness
|
|
Ice
|
0
|
3/inch of thickness
|
|
Leather or hide
|
2
|
5/inch of thickness
|
|
Wood
|
5
|
10/inch of thickness
|
|
Stone
|
8
|
15/inch of thickness
|
|
Iron or steel
|
10
|
30/inch of thickness
|
|
Mithral
|
15
|
30/inch of thickness
|
|
Adamantine
|
20
|
40/inch of thickness
|
|
Table: Size and Armor Class of Objects
|
|
|
Size
|
AC Modifier |
|
Colossal
|
–8
|
|
Gargantuan
|
–4
|
|
Huge
|
–2
|
|
Large
|
–1
|
|
Medium
|
+0
|
|
Small
|
+1
|
|
Tiny
|
+2
|
|
Diminutive
|
+4
|
|
Fine
|
+8
|
|
Table: Object Hardness and Hit Points
|
|||
|
Object
|
Hardness
|
Hit Points
|
Break DC
|
|
Rope (1 inch diam.)
|
0
|
2
|
23
|
|
Simple wooden door
|
5
|
10
|
13
|
|
Small chest
|
5
|
1
|
17
|
|
Good wooden door
|
5
|
15
|
18
|
|
Treasure chest
|
5
|
15
|
23
|
|
Strong wooden door
|
5
|
20
|
23
|
|
Masonry wall (1 ft. thick)
|
8
|
90
|
35
|
|
Hewn stone (3 ft. thick)
|
8
|
540
|
50
|
|
Chain
|
10
|
5
|
26
|
|
Manacles
|
10
|
10
|
26
|
|
Masterwork manacles
|
10
|
10
|
28
|
|
Iron door (2 in. thick)
|
10
|
60
|
28
|
|
Table: DCs to Break or Burst Items
|
|
|
Strength Check to:
|
DC |
|
Break down simple door
|
13
|
|
Break down good door
|
18
|
|
Break down strong door
|
23
|
|
Burst rope bonds
|
23
|
|
Bend iron bars
|
24
|
|
Break down barred door
|
25
|
|
Burst chain bonds
|
26
|
|
Break down iron door
|
28
|
|
Condition
|
DC Adjustment1
|
|
Hold portal
|
+5
|
|
Arcane lock
|
+10
|
|
1 If both apply, use the larger number.
|
|