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MAGIC ITEMS V (WONDROUS ITEMS)

WONDROUS ITEMS
This is a catch-all category for anything that doesn’t fall into the other groups. Anyone can use a wondrous item (unless specified otherwise in the description).
Physical Description: Varies.
Activation: Usually use activated or command word, but details vary from item to item.
Special Qualities: Roll d%. An 01 result indicates the wondrous item is intelligent, 02–31 indicates that something (a design, inscription, or the like) provides a clue to its function, and 32–100 indicates no special qualities. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes.
Wondrous items with charges can never be intelligent.

Table: Minor Wondrous Items
d%
Item
Market Price
01

Feather token, anchor

50 gp
02
Universal solvent
50 gp
03
Elixir of love
150 gp
04
Unguent of timelessness
150 gp
05
Feather token, fan
200 gp
06
Dust of tracelessness
250 gp
07
Elixir of hiding
250 gp
08
Elixir of sneaking
250 gp
09
Elixir of swimming
250 gp
10
Elixir of vision
250 gp
11
Silversheen
250 gp
12
Feather token, bird
300 gp
13
Feather token, tree
400 gp
14
Feather token, swan boat
450 gp
15
Elixir of truth
500 gp
16
Feather token, whip
500 gp
17
Dust of dryness
850 gp
18
Bag of tricks, gray
900 gp
19
Hand of the mage
900 gp
20
Bracers of armor +1
1,000 gp
21
Cloak of resistance +1
1,000 gp
22
Pearl of power, 1st-level spell
1,000 gp
23
Phylactery of faithfulness
1,000 gp
24
Salve of slipperiness
1,000 gp
25
Elixir of fire breath
1,100 gp
26
Pipes of the sewers
1,150 gp
27
Dust of illusion
1,200 gp
28
Goggles of minute seeing
1,250 gp
29
Brooch of shielding
1,500 gp
30
Necklace of fireballs type I
1,650 gp
31
Dust of appearance
1,800 gp
32
Hat of disguise
1,800 gp
33
Pipes of sounding
1,800 gp
34
Efficient quiver
1,800 gp
35
Amulet of natural armor +1
2,000 gp
36
Handy haversack
2,000 gp
37
Horn of fog
2,000 gp
38
Elemental gem
2,250 gp
39
Robe of bones
2,400 gp
40
Sovereign glue
2,400 gp
41
Bag of holding type I
2,500 gp
42
Boots of elvenkind
2,500 gp
43
Boots of the winterlands
2,500 gp
44
Candle of truth
2,500 gp
45
Cloak of elvenkind
2,500 gp
46
Eyes of the eagle
2,500 gp
47
Scarab, golembane
2,500 gp
48
Necklace of fireballs type II
2,700 gp
49
Stone of alarm
2,700 gp
50
Bag of tricks, rust
3,000 gp
51
Bead of force
3,000 gp
52
Chime of opening
3,000 gp
53
Horseshoes of speed
3,000 gp
54
Rope of climbing
3,000 gp
55
Dust of disappearance
3,500 gp
56
Lens of detection
3,500 gp
57
Vestment, druid’s
3,750 gp
58
Figurine of wondrous power, silver raven
3,800 gp
59
Amulet of health +2
4,000 gp
60
Bracers of armor +2
4,000 gp
61
Cloak of Charisma +2
4,000 gp
62
Cloak of resistance +2
4,000 gp
63
Gauntlets of ogre power
4,000 gp
64
Gloves of arrow snaring
4,000 gp
65
Gloves of Dexterity +2
4,000 gp
66
Headband of intellect +2
4,000 gp
67
Ioun stone, clear spindle
4,000 gp
68
Restorative ointment
4,000 gp
69
Marvelous pigments
4,000 gp
70
Pearl of power, 2nd-level spell
4,000 gp
71
Periapt of Wisdom +2
4,000 gp
72
Stone salve
4,000 gp
73
Necklace of fireballs type III
4,350 gp
74
Circlet of persuasion
4,500 gp
75
Slippers of spider climbing
4,800 gp
76
Incense of meditation
4,900 gp
77
Bag of holding type II
5,000 gp
78
Bracers of archery, lesser
5,000 gp
79
Ioun stone, dusty rose prism
5,000 gp
80
Helm of comprehend languages and read magic
5,200 gp
81
Vest of escape
5,200 gp
82
Eversmoking bottle
5,400 gp
83
Sustaining spoon
5,400 gp
84
Necklace of fireballs type IV
5,400 gp
85
Boots of striding and springing
5,500 gp
86
Wind fan
5,500 gp
87
Amulet of mighty fists +1
6,000 gp
88
Horseshoes of a zephyr
6,000 gp
89
Pipes of haunting
6,000 gp
90
Necklace of fireballs type V
6,150 gp
91
Gloves of swimming and climbing
6,250 gp
92
Bag of tricks, tan
6,300 gp
93
Circlet of blasting, minor
6,480 gp
94
Horn of goodness/evil
6,500 gp
95
Robe of useful items
7,000 gp
96
Boat, folding
7,200 gp
97
Cloak of the manta ray
7,200 gp
98
Bottle of air
7,250 gp
99
Bag of holding type III
7,400 gp
100
Periapt of health
7,400 gp

Table: Medium Wondrous Items
d%
Item
Market Price
01
Boots of levitation
7,500 gp
02
Harp of charming
7,500 gp
03
Amulet of natural armor +2
8,000 gp
04
Golem manual, flesh
8,000 gp
05
Hand of glory
8,000 gp
06
Ioun stone, deep red sphere
8,000 gp
07
Ioun stone, incandescent blue sphere
8,000 gp
08
Ioun stone, pale blue rhomboid
8,000 gp
09
Ioun stone, pink and green sphere
8,000 gp
10
Ioun stone, pink rhomboid
8,000 gp
11
Ioun stone, scarlet and blue sphere
8,000 gp
12
Deck of illusions
8,100 gp
13
Necklace of fireballs type VI
8,100 gp
14
Candle of invocation
8,400 gp
15
Bracers of armor +3
9,000 gp
16
Cloak of resistance +3
9,000 gp
17
Decanter of endless water
9,000 gp
18
Necklace of adaptation
9,000 gp
19
Pearl of power, 3rd-level spell
9,000 gp
20
Talisman of the sphere
9,000 gp
21
Figurine of wondrous power, serpentine owl
9,100 gp
22
Necklace of fireballs type VII
9,150 gp
23
Strand of prayer beads, lesser
9,600 gp
24
Bag of holding type IV
10,000 gp
25
Figurine of wondrous power, bronze griffon
10,000 gp
26
Figurine of wondrous power, ebony fly
10,000 gp
27
Glove of storing
10,000 gp
28
Ioun stone, dark blue rhomboid
10,000 gp
29
Stone horse, courser
10,000 gp
30
Cape of the mountebank
10,080 gp
31
Phylactery of undead turning
11,000 gp
32
Gauntlet of rust
11,500 gp
33
Boots of speed
12,000 gp
34
Goggles of night
12,000 gp
35
Golem manual, clay
12,000 gp
36
Medallion of thoughts
12,000 gp
37
Pipes of pain
12,000 gp
38
Blessed book
12,500 gp
39
Belt, monk’s
13,000 gp
40
Gem of brightness
13,000 gp
41
Lyre of building
13,000 gp
42
Cloak of arachnida
14,000 gp
43
Stone horse, destrier
14,800 gp
44
Belt of dwarvenkind
14,900 gp
45
Periapt of wound closure
15,000 gp
46
Horn of the tritons
15,100 gp
47
Pearl of the sirines
15,300 gp
48
Figurine of wondrous power, onyx dog
15,500 gp
49
Amulet of health +4
16,000 gp
50
Belt of giant Strength +4
16,000 gp
51
Boots, winged
16,000 gp
52
Bracers of armor +4
16,000 gp
53
Cloak of Charisma +4
16,000 gp
54
Cloak of resistance +4
16,000 gp
55
Gloves of Dexterity +4
16,000 gp
56
Headband of intellect +4
16,000 gp
57
Pearl of power, 4th-level spell
16,000 gp
58
Periapt of Wisdom +4
16,000 gp
59
Scabbard of keen edges
16,000 gp
60
Figurine of wondrous power, golden lions
16,500 gp
61
Chime of interruption
16,800 gp
62
Broom of flying
17,000 gp
63
Figurine of wondrous power, marble elephant
17,000 gp
64
Amulet of natural armor +3
18,000 gp
65
Ioun stone, iridescent spindle
18,000 gp
66
Bracelet of friends
19,000 gp
67
Carpet of flying, 5 ft. by 5 ft.
20,000 gp
68
Horn of blasting
20,000 gp
69
Ioun stone, pale lavender ellipsoid
20,000 gp
70
Ioun stone, pearly white spindle
20,000 gp
71
Portable hole
20,000 gp
72
Stone of good luck (luckstone)
20,000 gp
73
Figurine of wondrous power, ivory goats
21,000 gp
74
Rope of entanglement
21,000 gp
75
Golem manual, stone
22,000 gp
76
Mask of the skull
22,000 gp
77
Mattock of the titans
23,348 gp
78
Circlet of blasting, major
23,760 gp
79
Amulet of mighty fists +2
24,000 gp
80
Cloak of displacement, minor
24,000 gp
81
Helm of underwater action
24,000 gp
82
Bracers of archery, greater
25,000 gp
83
Bracers of armor +5
25,000 gp
84
Cloak of resistance +5
25,000 gp
85
Eyes of doom
25,000 gp
86
Pearl of power, 5th-level spell
25,000 gp
87
Maul of the titans
25,305 gp
88
Strand of prayer beads
25,800 gp
89
Cloak of the bat
26,000 gp
90
Iron bands of binding
26,000 gp
91
Cube of frost resistance
27,000 gp
92
Helm of telepathy
27,000 gp
93
Periapt of proof against poison
27,000 gp
94
Robe of scintillating colors
27,000 gp
95
Manual of bodily health +1
27,500 gp
96
Manual of gainful exercise +1
27,500 gp
97
Manual of quickness in action +1
27,500 gp
98
Tome of clear thought +1
27,500 gp
99
Tome of leadership and influence +1
27,500 gp
100
Tome of understanding +1
27,500 gp

Table: Major Wondrous Items
d%
Item
Market Price
01
Dimensional shackles
28,000 gp
02
Figurine of wondrous power, obsidian steed
28,500 gp
03
Drums of panic
30,000 gp
04
Ioun stone, orange
30,000 gp
05
Ioun stone, pale green prism
30,000 gp
06
Lantern of revealing
30,000 gp
07
Robe of blending
30,000 gp
08
Amulet of natural armor +4
32,000 gp
09
Amulet of proof against detection and location
35,000 gp
10
Carpet of flying, 5 ft. by 10 ft.
35,000 gp
11
Golem manual, iron
35,000 gp
12
Amulet of health +6
36,000 gp
13
Belt of giant Strength +6
36,000 gp
14
Bracers of armor +6
36,000 gp
15
Cloak of Charisma +6
36,000 gp
16
Gloves of Dexterity +6
36,000 gp
17
Headband of intellect +6
36,000 gp
18
Ioun stone, vibrant purple prism
36,000 gp
19
Pearl of power, 6th-level spell
36,000 gp
20
Periapt of Wisdom +6
36,000 gp
21
Scarab of protection
38,000 gp
22
Ioun stone, lavender and green ellipsoid
40,000 gp
23
Ring gates
40,000 gp
24
Crystal ball
42,000 gp
25
Golem manual, greater stone
44,000 gp
26
Orb of storms
48,000 gp
27
Boots of teleportation
49,000 gp
28
Bracers of armor +7
49,000 gp
29
Pearl of power, 7th-level spell
49,000 gp
30
Amulet of natural armor +5
50,000 gp
31
Cloak of displacement, major
50,000 gp
32
Crystal ball with see invisibility
50,000 gp
33
Horn of Valhalla
50,000 gp
34
Crystal ball with detect thoughts
51,000 gp
35
Carpet of flying, 6 ft. by 9 ft.
53,000 gp
36
Amulet of mighty fists +3
54,000 gp
37
Wings of flying
54,000 gp
38
Cloak of etherealness
55,000 gp
39
Instant fortress
55,000 gp
40
Manual of bodily health +2
55,000 gp
41
Manual of gainful exercise +2
55,000 gp
42
Manual of quickness in action +2
55,000 gp
43
Tome of clear thought +2
55,000 gp
44
Tome of leadership and influence +2
55,000 gp
45
Tome of understanding +2
55,000 gp
46
Eyes of charming
56,000 gp
47
Robe of stars
58,000 gp
48
Carpet of flying, 10 ft. by 10 ft.
60,000 gp
49
Darkskull
60,000 gp
50
Cube of force
62,000 gp
51
Bracers of armor +8
64,000 gp
52
Pearl of power, 8th-level spell
64,000 gp
53
Crystal ball with telepathy
70,000 gp
54
Horn of blasting, greater
70,000 gp
55
Pearl of power, two spells
70,000 gp
56
Helm of teleportation
73,500 gp
57
Gem of seeing
75,000 gp
58
Robe of the archmagi
75,000 gp
59
Mantle of faith
76,000 gp
60
Crystal ball with true seeing
80,000 gp
61
Pearl of power, 9th-level spell
81,000 gp
62
Well of many worlds
82,000 gp
63
Manual of bodily health +3
82,500 gp
64
Manual of gainful exercise +3
82,500 gp
65
Manual of quickness in action +3
82,500 gp
66
Tome of clear thought +3
82,500 gp
67
Tome of leadership and influence +3
82,500 gp
68
Tome of understanding +3
82,500 gp
69
Apparatus of the crab
90,000 gp
70
Mantle of spell resistance
90,000 gp
71
Mirror of opposition
92,000 gp
72
Strand of prayer beads, greater
95,800 gp
73
Amulet of mighty fists +4
96,000 gp
74
Eyes of petrification
98,000 gp
75
Bowl of commanding water elementals
100,000 gp
76
Brazier of commanding fire elementals
100,000 gp
77
Censer of controlling air elementals
100,000 gp
78
Stone of controlling earth elementals
100,000 gp
79
Manual of bodily health +4
110,000 gp
80
Manual of gainful exercise +4
110,000 gp
81
Manual of quickness in action +4
110,000 gp
82
Tome of clear thought +4
110,000 gp
83
Tome of leadership and influence +4
110,000 gp
84
Tome of understanding +4
110,000 gp
85
Amulet of the planes
120,000 gp
86
Robe of eyes
120,000 gp
87
Helm of brilliance
125,000 gp
88
Manual of bodily health +5
137,500 gp
89
Manual of gainful exercise +5
137,500 gp
90
Manual of quickness in action +5
137,500 gp
91
Tome of clear thought +5
137,500 gp
92
Tome of leadership and influence +5
137,500 gp
93
Tome of understanding +5
137,500 gp
94
Efreeti bottle
145,000 gp
95
Amulet of mighty fists +5
150,000 gp
96
Chaos diamond
160,000 gp
97
Cubic gate
164,000 gp
98
Iron flask
170,000 gp
99
Mirror of mental prowess
175,000 gp
100
Mirror of life trapping
200,000 gp

Wondrous Item Descriptions
Standard wondrous items are described below.
Amulet of Health: This amulet is a golden disk on a chain. It usually bears the image of a lion or other powerful animal. The amulet grants the wearer an enhancement bonus to Constitution of +2, +4, or +6.
Moderate transmutation; CL 8th; Craft Wondrous Item, bear’s endurance; Price 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6).
Amulet of Mighty Fists: This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.
Faint evocation; CL 5th; Craft Wondrous Item, greater magic fang, creator’s caster level must be at least three times the amulet’s bonus; Price 6,000 gp (+1), 24,000 gp (+2), 54,000 gp (+3), 96,000 gp (+4), 150,000 gp (+5).
Amulet of Natural Armor: This amulet, usually crafted from bone or beast scales, toughens the wearer’s body and flesh, giving him an enhancement bonus to his natural armor bonus of from +1 to +5, depending on the kind of amulet.
Faint transmutation; CL 5th; Craft Wondrous Item, barkskin, creator’s caster level must be at least three times the amulet’s bonus; Price 2,000 gp (+1), 8,000 gp (+2), 18,000 gp (+3), 32,000 gp (+4), or 50,000 gp (+5).
Amulet of the Planes: This device usually appears to be a black circular amulet, although any character looking closely at it sees a dark, moving swirl of color. The amulet allows its wearer to utilize plane shift. However, this is a difficult item to master. The user must make a DC 15 Intelligence check in order to get the amulet to take her to the plane (and the specific location on that plane) that she wants. If she fails, the amulet transports her and all those traveling with her to a random location on that plane (01–60 on d%) or to a random plane (61–100).
Strong conjuration; CL 15th; Craft Wondrous Item, plane shift; Price 120,000 gp.
Amulet of Proof against Detection and Location: This silver amulet protects the wearer from scrying and magical location just as a nondetection spell does. If a divination spell is attempted against the wearer, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 19 (as if the caster had cast nondetection on herself ).
Moderate abjuration; CL 8th; Craft Wondrous Item, nondetection; Price 35,000 gp.
Apparatus of the Crab: This item appears to be a large, sealed iron barrel, but it has a secret catch (Search DC 20 to locate) that opens a hatch in one end. Anyone who crawls inside finds ten (unlabeled) levers: The device has the following characteristics: hp 200; hardness 15; Spd 20 ft., swim 20 ft.; AC 20 (–1 size, +11 natural); Atk +12 melee (2d8, 2 pincers).

Lever (1d10)

Lever Function

1
Extend/retract legs and tail
2
Uncover/cover forward porthole
3
Uncover/cover side portholes
4
Extend/retract pincers and feelers
5
Snap pincers
6
Move forward/backward
7
Turn left/right
8
Open “eyes” with continual flame inside/close “eyes”
9
Rise/sink in water
10
Open/close hatch

Operating a lever is a full-round action, and no lever may be operated more than once per round. However, since two Medium characters can fit inside, the apparatus can move and attack in the same round. The device can function in water up to 900 feet deep. It holds enough air for a crew of two to survive 1d4+1 hours (twice as long for a single occupant). When activated, the apparatus looks something like a giant lobster.
Strong evocation and transmutation; CL 19th; Craft Wondrous Item, animate objects, continual flame, creator must have 8 ranks in the Knowledge (architecture and engineering) skill; Price 90,000 gp;Weight 500 lb.
Bag of Holding: This appears to be a common cloth sack about 2 feet by 4 feet in size. The bag of holding opens into a nondimensional space: Its inside is larger than its outside dimensions. Regardless of what is put into the bag, it weighs a fixed amount. This weight, and the limits in weight and volume of the bag’s contents, depend on the bag’s type, as shown on the table below.
Bag
Bag Weight
Contents Weight Limit
Contents Volume Limit
Market Price
Type I
15 lb.
250 lb.
30 cu. ft.
2,500 gp
Type II
25 lb.
500 lb.
70 cu. ft.
5,000 gp
Type III
35 lb.
1,000 lb.
150 cu. ft.
7,400 gp
Type IV
60 lb.
1,500 lb.
250 cu. ft.
10,000 gp
If the bag is overloaded, or if sharp objects pierce it (from inside or outside), the bag ruptures and is ruined. All contents are lost forever. If a bag of holding is turned inside out, its contents spill out, unharmed, but the bag must be put right before it can be used again. If living creatures are placed within the bag, they can survive for up to 10 minutes, after which time they suffocate. Retrieving a specific item from a bag of holding is a move action—unless the bag contains more than an ordinary backpack would hold, in which case retrieving a specific item is a full-round action.
If a bag of holding is placed within a portable hole a rift to the Astral Plane is torn in the space: Bag and hole alike are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane: The hole, the bag, and any creatures within a 10-foot radius are drawn there, destroying the portable hole and bag of holding in the process.
Moderate conjuration; CL 9th; Craft Wondrous Item, secret chest.
Bag of Tricks: This small sack appears normal and empty. However, anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill. Each of the three kinds of a bag of tricks produces a different set of animals. Use the following tables to determine what animals can be drawn out of each.
The heavy warhorse appears with harness and tack and accepts the character who drew it from the bag as a rider.
Animals produced are always random, and only one may exist at a time. Up to ten animals can be drawn from the bag each week.
Faint or moderate conjuration; CL 3rd (gray), 5th (rust), 9th (tan); Craft Wondrous Item, summon nature’s ally II (gray), summon nature’s ally III (rust), or summon nature’s ally V (tan); Price 900 gp (gray); 3,000 gp (rust); 6,300 gp (tan).
––— Gray ——
–——— Rust —–—–
———– Tan ———–
d%
Animal
d%
Animal
d%
Animal
01–30
Bat
01–30
Wolverine
01–30
Brown bear
31–60
Rat
31–60
Wolf
31–60
Lion
61–75
Cat
61–85
Boar
61–80
Heavy warhorse
76–90
Weasel
86–100
Black bear
81–90
Tiger
91–100
Badger


91–100
Rhinoceros
Bead of Force: This small black sphere appears to be a lusterless pearl. You can throw it up to 60 feet with no range penalties. Upon sharp impact, the bead explodes, sending forth a burst that deals 5d6 points of force damage to all creatures within a 10-foot radius.
It functions like a resilient sphere spell (Reflex DC 16 negates) with a radius of 10 feet and a duration of 10 minutes. A globe of shimmering force encloses a creature, provided the latter is small enough to fit within the diameter of the sphere. The sphere contains its subject for the spell’s duration. The sphere is not subject to damage of any sort except from a rod of cancellation, a rod of negation, disintegrate, or a targeted dispel magic spell. These effects destroy the sphere without harm to the subject. Nothing can pass through the sphere, inside or out, though the subject can breathe normally. The subject may struggle, but the globe cannot be physically moved either by people outside it or by the struggles of those within.
The explosion completely consumes the bead, making this a one-use item.
Moderate evocation; CL 10th; Craft Wondrous Item, resilient sphere; Price 3,000 gp.
Belt, Monk’s: This simple rope belt, when wrapped around a character’s waist, confers great ability in unarmed combat. The wearer’s AC and unarmed damage is treated as a monk of five levels higher. If donned by a character with the Stunning Fist feat, the belt lets her make one additional stunning attack per day. If the character is not a monk, she gains the AC and unarmed damage of a 5th-level monk. This AC bonus functions just like the monk’s AC bonus.
Moderate transmutation; CL 10th; Craft Wondrous Item, righteous might or transformation; Price 13,000 gp; Weight 1 lb.
Belt of Dwarvenkind: This belt gives the wearer a +4 competence bonus on Charisma checks and Charisma-based skill checks as they relate to dealing with dwarves, a +2 competence bonus on similar checks when dealing with gnomes and halflings, and a –2 competence penalty on similar checks when dealing with anyone else. The wearer can understand, speak, and read Dwarven. If the wearer is not a dwarf, he gains 60-foot darkvision, dwarven stonecunning, a +2 enhancement bonus to Constitution, and a +2 resistance bonus on saves against poison, spells, or spell-like effects.
Moderate divination; CL 12th; Craft Wondrous Item, tongues, creator must be a dwarf; Price 14,900 gp;Weight 1 lb.
Belt of Giant Strength: This wide belt is made of thick leather and studded with iron. The belt adds to the wearer’s Strength score in the form of an enhancement bonus of +4 or +6.
Moderate transmutation; CL 10th; Craft Wondrous Item, bull’s strength; Price 16,000 gp (+4), 36,000 gp (+6);Weight 1 lb.
Blessed Book: This well-made tome is always of small size, typically no more than 12 inches tall, 8 inches wide, and 1 inch thick. All such books are durable, waterproof, bound with iron overlaid with silver, and locked.
A wizard can fill the 1,000 pages of a blessed book with spells without paying the 25 gp per page material cost. This book is never found as randomly generated treasure with spells already inscribed in it.
Moderate transmutation; CL 7th; Craft Wondrous Item, secret page; Price 12,500 gp;Weight 1 lb.
Boat, Folding: A folding boat looks like a small wooden box—about 12 inches long, 6 inches wide, and 6 inches deep. It can be used to store items like any other box. If a command word is given, however, the box unfolds itself to form a boat 10 feet long, 4 feet wide, and 2 feet in depth. A second command word causes it to unfold to a ship 24 feet long, 8 feet wide, and 6 feet deep. Any objects formerly stored in the box now rest inside the boat or ship.
In its smaller form, the boat has one pair of oars, an anchor, a mast, and a lateen sail. In its larger form, the boat has a deck, single rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The boat can hold four people comfortably, while the ship carries fifteen with ease.
A third word of command causes the boat or ship to fold itself into a box onc