|
|
Barghest
|
Greater Barghest
|
|
|
Medium Outsider (Evil, Extraplanar, Lawful, Shapechanger)
|
Large Outsider (Evil, Extraplanar, Lawful, Shapechanger)
|
|
Hit Dice:
|
6d8+6 (33 hp)
|
9d8+27 (67 hp)
|
|
Initiative:
|
+6
|
+6
|
|
Speed:
|
30 ft. (6 squares)
|
40 ft. (8 squares)
|
|
Armor Class:
|
18 (+2 Dex, +6 natural), touch 12, flat-footed 16
|
20 (–1 size, +2 Dex, +9 natural), touch 11, flat-footed 18
|
|
Base Attack/Grapple:
|
+6/+9
|
+9/+18
|
|
Attack:
|
Bite +9 melee (1d6+3))
|
Bite +13 melee (1d8+5
|
|
Full Attack:
|
Bite +9 melee (1d6+3) and 2 claws +4 melee (1d4+1)
|
Bite +13 melee (1d8+5) and 2 claws +8 melee (1d6+2)
|
|
Space/Reach:
|
5 ft./5 ft.
|
10 ft./5 ft.
|
|
Special Attacks:
|
Spell-like abilities, feed
|
Spell-like abilities, feed
|
|
Special Qualities:
|
Change shape, damage reduction 5/magic, darkvision 60 ft., scent
|
Change shape, damage reduction 10/magic, darkvision 60 ft., scent
|
|
Saves:
|
Fort +6, Ref +7, Will +7
|
Fort +9, Ref +8, Will +10
|
|
Abilities:
|
Str 17, Dex 15, Con 13, Int 14, Wis 14, Cha 14
|
Str 20, Dex 15, Con 16, Int 18, Wis 18, Cha 18
|
|
Skills:
|
Bluff +11, Diplomacy +6, Disguise +2 (+4 acting), Hide +11*, Intimidate
+13, Jump +12, Listen +11, Move Silently +10, Search +11, Sense Motive +11, Spot
+11, Survival +11 (+13 following tracks)
|
Bluff +16, Climb +17, Concentration +15, Diplomacy +8, Disguise +4 (+6
acting), Hide +10*, Intimidate +18, Jump +21, Listen +16, Move Silently +14,
Sense Motive +16, Spot +16 Survival +16 (+18 following tracks), Tumble
+16
|
|
Feats:
|
Combat Reflexes, Improved Initiative, Track
|
Combat Casting, Combat Reflexes, Improved Initiative, Track
|
|
Environment
|
An evil-aligned plane
|
An evil-aligned plane
|
|
Organization:
|
Solitary or pack (3–6)
|
Solitary or pack (3–6)
|
|
Challenge Rating:
|
4
|
5
|
|
Treasure:
|
Double standard
|
Double standard
|
|
Alignment:
|
Always lawful evil
|
Always lawful evil
|
|
Advancement:
|
Special (see below)
|
Special (see below)
|
|
Level Adjustment:
|
—
|
—
|
|
|
Basilisk
|
|
|
Medium Magical Beast
|
|
Hit Dice:
|
6d10+12 (45 hp)
|
|
Initiative:
|
–1
|
|
Speed:
|
20 ft. (4 squares)
|
|
Armor Class:
|
16 (–1 Dex, +7 natural), touch 9, flat-footed 16
|
|
Base Attack/Grapple:
|
+6/+8
|
|
Attack:
|
Bite +8 melee (1d8+3)
|
|
Full Attack:
|
Bite +8 melee (1d8+3)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Petrifying gaze
|
|
Special Qualities:
|
Darkvision 60 ft., low-light vision
|
|
Saves:
|
Fort +9, Ref +4, Will +3
|
|
Abilities:
|
Str 15, Dex 8, Con 15, Int 2, Wis 12, Cha 11
|
|
Skills:
|
Hide +0*, Listen +7, Spot +7
|
|
Feats:
|
Alertness, Blind-Fight, Great Fortitude
|
|
Environment:
|
Warm deserts
|
|
Organization:
|
Solitary or colony (3–6)
|
|
Challenge Rating:
|
5
|
|
Treasure:
|
None
|
|
Alignment:
|
Always neutral
|
|
Advancement:
|
7–10 HD (Medium); 11–18 HD (Large)
|
|
Level Adjustment:
|
—
|
|
|
Huge Magical Beast
|
|
Hit Dice:
|
9d10+45 (94 hp)
|
|
Initiative:
|
+1
|
|
Speed:
|
40 ft. (8 squares), climb 15 ft.
|
|
Armor Class:
|
20 (–2 size, +1 Dex, +11 natural), touch 9, flat-footed 19
|
|
Base Attack/Grapple:
|
+9/+25
|
|
Attack:
|
Bite +15 melee (2d4+12)
|
|
Full Attack:
|
Bite +15 melee (2d4+12)
|
|
Space/Reach:
|
15 ft./10 ft.
|
|
Special Attacks:
|
Breath weapon, constrict 2d8+8, improved grab, rake 1d4+4, swallow
whole
|
|
Special Qualities:
|
Can’t be tripped, darkvision 60 ft., immunity to electricity,
low-light vision, scent
|
|
Saves:
|
Fort +11, Ref +7, Will +5
|
|
Abilities:
|
Str 26, Dex 13, Con 21, Int 7, Wis 14, Cha 12
|
|
Skills:
|
Climb +16, Hide +5, Listen +4, Spot +4, Survival +2
|
|
Feats:
|
Alertness, Cleave, Power Attack, Track
|
|
Environment:
|
Warm hills
|
|
Organization:
|
Solitary or pair
|
|
Challenge Rating:
|
8
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Often neutral
|
|
Advancement:
|
10–13 HD (Huge); 14–27 HD (Gargantuan)
|
|
Level Adjustment:
|
—
|
|
|
Large Elemental (Air, Extraplanar)
|
|
Hit Dice:
|
7d8+7 (38 hp)
|
|
Initiative:
|
+5
|
|
Speed:
|
30 ft. (6 squares), fly 50 ft. (perfect)
|
|
Armor Class:
|
22 (–1 size, +5 Dex, +8 natural), touch 14, flat-footed 17
|
|
Base Attack/Grapple:
|
+5/+11
|
|
Attack:
|
Wing +9 melee (1d6+2)
|
|
Full Attack:
|
2 wings +9 melee (1d6+2) and bite +4 melee (1d4+1) and 2 claws +4 melee
(1d3+1)
|
|
Space/Reach:
|
10 ft./10 ft.
|
|
Special Attacks:
|
Smoke claws
|
|
Special Qualities:
|
Darkvision 60 ft., elemental traits, smoke form
|
|
Saves:
|
Fort +3, Ref +10, Will +2
|
|
Abilities:
|
Str 14, Dex 21, Con 13, Int 6, Wis 11, Cha 11
|
|
Skills:
|
Listen +7, Move Silently +9, Spot +7
|
|
Feats:
|
Alertness, Multiattack, Weapon Finesse
|
|
Environment:
|
Elemental Plane of Air
|
|
Organization:
|
Solitary, pair, or clutch (3–4)
|
|
Challenge Rating:
|
6
|
|
Treasure:
|
None
|
|
Alignment:
|
Usually neutral evil
|
|
Advancement:
|
8–10 HD (Large); 11–21 HD (Huge)
|
|
Level Adjustment:
|
—
|
|
|
Medium Magical Beast
|
|
Hit Dice:
|
4d10 (22 hp)
|
|
Initiative:
|
+3
|
|
Speed:
|
40 ft. (8 squares)
|
|
Armor Class:
|
16 (+3 Dex, +3 natural), touch 13, flat-footed 13
|
|
Base Attack/Grapple:
|
+4/+4
|
|
Attack:
|
Bite +4 melee (1d6)
|
|
Full Attack:
|
Bite +4 melee (1d6)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
—
|
|
Special Qualities:
|
Blink, darkvision 60 ft., dimension door, low-light vision, scent
|
|
Saves:
|
Fort +4, Ref +7, Will +4
|
|
Abilities:
|
Str 10, Dex 17, Con 10, Int 10, Wis 13, Cha 11
|
|
Skills:
|
Hide +3, Listen +5, Sense Motive +3, Spot +5, Survival +4
|
|
Feats:
|
Iron Will, Run, TrackB
|
|
Environment:
|
Temperate plains
|
|
Organization:
|
Solitary, pair, or pack (7–16)
|
|
Challenge Rating:
|
2
|
|
Treasure:
|
None
|
|
Alignment:
|
Usually lawful good
|
|
Advancement:
|
5–7 HD (Medium); 8–12 HD (Large)
|
|
Level Adjustment:
|
+2 (cohort)
|
|
|
Medium Undead (Extraplanar)
|
|
Hit Dice:
|
9d12 (58 hp)
|
|
Initiative:
|
+6
|
|
Speed:
|
20 ft. (4 squares)
|
|
Armor Class:
|
20 (+2 Dex, +8 natural), touch 12, flat-footed 18
|
|
Base Attack/Grapple:
|
+4/+5
|
|
Attack:
|
Slam +6 melee (1d8+1)
|
|
Full Attack:
|
Slam +6 melee (1d8+1)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Death gaze
|
|
Special Qualities:
|
Damage reduction 10/cold iron, darkvision 60 ft., immunity to electricity,
resistance to acid 10 and fire 10, undead traits, vulnerability to
sunlight
|
|
Saves:
|
Fort +3, Ref +5, Will +7
|
|
Abilities:
|
Str 13, Dex 15, Con —, Int 6, Wis 12, Cha 12
|
|
Skills:
|
Listen +11, Move Silently +10, Spot +11
|
|
Feats:
|
Alertness, Dodge, Improved Initiative, Weapon Focus (slam)
|
|
Environment:
|
A chaotic evil-aligned plane
|
|
Organization:
|
Solitary or gang (2–4)
|
|
Challenge Rating:
|
8
|
|
Treasure:
|
None
|
|
Alignment:
|
Always chaotic evil
|
|
Advancement:
|
10–13 HD (Medium); 14–27 HD (Large)
|
|
Level Adjustment:
|
—
|
|
|
Medium Outsider (Chaotic, Extraplanar, Good)
|
|
Hit Dice:
|
6d8+18 (45 hp)
|
|
Initiative:
|
+8
|
|
Speed:
|
40 ft. (8 squares), fly 100 ft. (perfect)
|
|
Armor Class:
|
20 (+4 Dex, +6 natural), touch 14, flat-footed 16
|
|
Base Attack/Grapple:
|
+6/+10
|
|
Attack:
|
+1 holy scimitar +11 melee (1d6+4/18–20) or +1 holy
composite longbow (+4 Str bonus) +11 ranged (1d8+5/x3) or slam +10 melee
(1d6+4)
|
|
Full Attack:
|
+1 holy scimitar +11/+6 melee (1d6+4/18–20) or +1 holy
composite longbow (+4 Str bonus) +11/+6 ranged (1d8+5/x3) or slam +10 melee
(1d6+4)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Spell-like abilities, whirlwind blast
|
|
Special Qualities:
|
Alternate form, damage reduction 10/cold iron or evil, darkvision 60 ft.,
immunity to electricity and petrification, low-light vision, resistance to cold
10 and fire 10, spell resistance 17, tongues
|
|
Saves:
|
Fort +8, Ref +9, Will +7
|
|
Abilities:
|
Str 18, Dex 18, Con 17, Int 13, Wis 14, Cha 14
|
|
Skills:
|
Concentration +12, Diplomacy +4, Escape Artist +13, Handle Animal +11, Hide
+13, Jump +10, Listen +13, Move Silently +13, Ride +6, Sense Motive +11, Spot
+13, Tumble +13, Use Rope +4 (+6 with bindings)
|
|
Feats:
|
Alertness, Blind-Fight, Improved Initiative
|
|
Environment:
|
A chaotic good-aligned plane
|
|
Organization:
|
Solitary, pair, or squad (3–5)
|
|
Challenge Rating:
|
6
|
|
Treasure:
|
No coins; double goods; standard items
|
|
Alignment:
|
Always chaotic good
|
|
Advancement:
|
7–12 HD (Medium); 13–18 HD (Large)
|
|
Level Adjustment:
|
+5
|
|
|
Medium Humanoid (Goblinoid)
|
|
Hit Dice:
|
3d8+3 (16 hp)
|
|
Initiative:
|
+1
|
|
Speed:
|
30 ft. (6 squares)
|
|
Armor Class:
|
17 (+1 Dex, +3 natural, +2 leather armor, +1 light wooden shield), touch
11, flat-footed 16
|
|
Base Attack/Grapple:
|
+2/+4
|
|
Attack:
|
Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2)
|
|
Full Attack:
|
Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
—
|
|
Special Qualities:
|
Darkvision 60 ft., scent
|
|
Saves:
|
Fort +2, Ref +4, Will +1
|
|
Abilities:
|
Str 15, Dex 12, Con 13, Int 10, Wis 10, Cha 9
|
|
Skills:
|
Climb +3, Hide +4, Listen +4, Move Silently +6, Spot +4
|
|
Feats:
|
Alertness, Weapon Focus (morningstar)
|
|
Environment:
|
Temperate mountains
|
|
Organization:
|
Solitary, gang (2–4), or band (11–20 plus 150% noncombatants
plus 2 2nd-level sergeants and 1 leader of 2nd–5th level)
|
|
Challenge Rating:
|
2
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually chaotic evil
|
|
Advancement:
|
By character class
|
|
Level Adjustment:
|
+1
|
|
|
Huge Magical Beast
|
|
Hit Dice:
|
9d10+45 (94 hp)
|
|
Initiative:
|
+2
|
|
Speed:
|
40 ft. (8 squares), burrow 10 ft.
|
|
Armor Class:
|
22 (–2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
|
|
Base Attack/Grapple:
|
+9/+25
|
|
Attack:
|
Bite +16 melee (2d8+8)
|
|
Full Attack:
|
Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4)
|
|
Space/Reach:
|
15 ft./10 ft.
|
|
Special Attacks:
|
Leap
|
|
Special Qualities:
|
Darkvision 60 ft., lowlight vision, scent, tremorsense 60 ft.
|
|
Saves:
|
Fort +11, Ref +8, Will +6
|
|
Abilities:
|
Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6
|
|
Skills:
|
Jump +18, Listen +9, Spot +3
|
|
Feats:
|
Alertness, Iron Will, Track, Weapon Focus (bite)
|
|
Environment:
|
Temperate hills
|
|
Organization:
|
Solitary or pair
|
|
Challenge Rating:
|
7
|
|
Treasure:
|
None
|
|
Alignment:
|
Always neutral
|
|
Advancement:
|
10–16 HD (Huge); 17–27 HD (Gargantuan)
|
|
Level Adjustment:
|
—
|
|
Hit Dice
|
Resistance to Acid, Cold, Electricity
|
Damage Reduction
|
|
1–3
|
5
|
—
|
|
4–7
|
5
|
5/magic
|
|
8–11
|
10
|
5/magic
|
|
12 or more
|
10
|
10/magic
|
|
|
Large Monstrous Humanoid
|
|
Hit Dice:
|
4d8+8 (26 hp)
|
|
Initiative:
|
+2
|
|
Speed:
|
50 ft. (10 squares)
|
|
Armor Class:
|
14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
|
|
Base Attack/Grapple:
|
+4/+12
|
|
Attack:
|
Longsword +7 melee (2d6+6/19–20) or composite longbow (+4 Str bonus)
+5 ranged (2d6+4/x3)
|
|
Full Attack:
|
Longsword +7 melee (2d6+6/19–20) and 2 hooves +3 melee (1d6+2); or
composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3)
|
|
Space/Reach:
|
10 ft./5 ft.
|
|
Special Attacks:
|
—
|
|
Special Qualities:
|
Darkvision 60 ft.
|
|
Saves:
|
Fort +3, Ref +6, Will +5
|
|
Abilities:
|
Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11
|
|
Skills:
|
Listen +3, Move Silently +4, Spot +3, Survival +2
|
|
Feats:
|
Dodge, Weapon Focus (hoof )
|
|
Environment:
|
Temperate forests
|
|
Organization:
|
Solitary, company (5–8), troop (8–18 plus 1 leader of
2nd–5th level), or tribe (20–150 plus 30% noncombatants plus 10
3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th–9th
level)
|
|
Challenge Rating:
|
3
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually neutral good
|
|
Advancement:
|
By character class
|
|
Level Adjustment:
|
+2
|
|
|
Medium Outsider (Chaotic, Extraplanar)
|
|
Hit Dice:
|
8d8+8 (44 hp)
|
|
Initiative:
|
+5
|
|
Speed:
|
20 ft. (4 squares)
|
|
Armor Class:
|
16 (+1 Dex, +5 natural), touch 11, flat-footed 15
|
|
Base Attack/Grapple:
|
+8/+10
|
|
Attack:
|
Claw +10 melee (1d3+2 plus corporeal instability)
|
|
Full Attack:
|
2 claws +10 melee (1d3+2 plus corporeal instability)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Corporeal instability
|
|
Special Qualities:
|
Darkvision 60 ft., immunity to critical hits and transformation, spell
resistance 15
|
|
Saves:
|
Fort +7, Ref +7, Will +6
|
|
Abilities:
|
Str 14, Dex 13, Con 13, Int 10, Wis 10, Cha 10
|
|
Skills:
|
Climb +13, Escape Artist +12, Hide +12, Jump +9, Listen +11, Search +11,
Spot +11, Survival +0 (+2 following tracks), Tumble +14, Use Rope +1 (+3 with
bindings)
|
|
Feats:
|
Dodge, Improved Initiative, Mobility
|
|
Environment:
|
Ever-Changing Chaos of Limbo
|
|
Organization:
|
Solitary
|
|
Challenge Rating:
|
7
|
|
Treasure:
|
None
|
|
Alignment:
|
Always chaotic neutral
|
|
Advancement:
|
9–12 HD (Medium); 13–24 HD (Large)
|
|
Level Adjustment:
|
—
|
|
|
Large Magical Beast
|
|
Hit Dice:
|
9d10+27 (76 hp)
|
|
Initiative:
|
+1
|
|
Speed:
|
30 ft. (6 squares), fly 50 ft. (poor)
|
|
Armor Class:
|
19 (–1 size, +1 Dex, +9 natural), touch 10, flat-footed 18
|
|
Base Attack/Grapple:
|
+9/+17
|
|
Attack:
|
Bite +12 melee (2d6+4)
|
|
Full Attack:
|
Bite +12 melee (2d6+4) and bite +12 melee (1d8+4) and gore +12 melee
(1d8+4) and 2 claws +10 melee (1d6+2)
|
|
Space/Reach:
|
10 ft./5 ft.
|
|
Special Attacks:
|
Breath weapon
|
|
Special Qualities:
|
Darkvision 60 ft., low-light vision, scent
|
|
Saves:
|
Fort +9, Ref +7, Will +6
|
|
Abilities:
|
Str 19, Dex 13, Con 17, Int 4, Wis 13, Cha 10
|
|
Skills:
|
Hide +1*, Listen +9, Spot +9
|
|
Feats:
|
Alertness, Hover, Iron Will, Multiattack
|
|
Environment:
|
Temperate hills
|
|
Organization:
|
Solitary, pride (3–5), or flight (6–13)
|
|
Challenge Rating:
|
7
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually chaotic evil
|
|
Advancement:
|
10–13 HD (Large); 14–27 HD (Huge)
|
|
Level Adjustment:
|
+2 (cohort)
|
|
1d10
|
Head Color
|
Breath Weapon
|
|
1–2
|
Black
|
40-foot line of acid
|
|
3–4
|
Blue
|
40-foot line of lightning
|
|
5–6
|
Green
|
20-foot cone of gas (acid)
|
|
7–8
|
Red
|
20-foot cone of fire
|
|
9–10
|
White
|
20-foot cone of cold
|
|
|
Small Aberration
|
|
Hit Dice:
|
3d8+3 (16 hp)
|
|
Initiative:
|
+6
|
|
Speed:
|
20 ft. (4 squares), climb 10 ft.
|
|
Armor Class:
|
17 (+1 size, +2 Dex, +4 natural), touch 13, flat-footed 15
|
|
Base Attack/Grapple:
|
+2/+5
|
|
Attack:
|
Tentacle +6 melee (1d3+3)
|
|
Full Attack:
|
2 tentacles +6 melee (1d3+3)
|
|
Space/Reach:
|
5 ft./10 ft.
|
|
Special Attacks:
|
Improved grab, constrict 1d3+3
|
|
Special Qualities:
|
Darkvision 60 ft., quickness
|
|
Saves:
|
Fort +2, Ref +5, Will +4
|
|
Abilities:
|
Str 16, Dex 14, Con 13, Int 4, Wis 13, Cha 7
|
|
Skills:
|
Climb +13, Hide +10, Move Silently +6
|
|
Feats:
|
Improved InitiativeB, Lightning Reflexes, Stealthy
|
|
Environment:
|
Underground
|
|
Organization:
|
Solitary
|
|
Challenge Rating:
|
2
|
|
Treasure:
|
1/10 coins; 50% goods; 50% items
|
|
Alignment:
|
Usually chaotic evil
|
|
Advancement:
|
4–6 HD (Small); 7–12 HD (Medium)
|
|
Level Adjustment:
|
—
|
|
|
Large Aberration (Aquatic)
|
|
Hit Dice:
|
11d8+44 (93 hp)
|
|
Initiative:
|
+7
|
|
Speed:
|
30 ft. (6 squares), swim 20 ft.
|
|
Armor Class:
|
22 (–1 size, +3 Dex, +10 natural), touch 12, flat-footed 19
|
|
Base Attack/Grapple:
|
+8/+17
|
|
Attack:
|
Claw +12 melee (2d6+5)
|
|
Full Attack:
|
2 claws +12 melee (2d6+5)
|
|
Space/Reach:
|
10 ft./5 ft.
|
|
Special Attacks:
|
Constrict 3d6+5, improved grab, paralytic tentacles
|
|
Special Qualities:
|
Amphibious, darkvision 60 ft., immunity to poison
|
|
Saves:
|
Fort +7, Ref +6, Will +9
|
|
Abilities:
|
Str 20, Dex 16, Con 18, Int 10, Wis 14, Cha 5
|
|
Skills:
|
Hide +13, Listen +11, Spot +11, Swim +13
|
|
Feats:
|
Alertness, Blind-Fight,Combat Reflexes, Improved Initiative
|
|
Environment:
|
Temperate marshes
|
|
Organization:
|
Solitary, pair, or pack (3–5)
|
|
Challenge Rating:
|
7
|
|
Treasure:
|
1/10th coins; 50% goods; standard items
|
|
Alignment:
|
Usually chaotic evil
|
|
Advancement:
|
12–16 HD (Large); 17–33 HD (Huge)
|
|
Level Adjustment:
|
—
|
|
|
Large Aberration
|
|
Hit Dice:
|
6d8+18 (45 hp)
|
|
Initiative:
|
+7
|
|
Speed:
|
10 ft. (2 squares), fly 40 ft. (average)
|
|
Armor Class:
|
19 (–1 size, +3 Dex, +7 natural), touch 12, flat-footed 16
|
|
Base Attack/Grapple:
|
+4/+13
|
|
Attack:
|
Tail slap +8 melee (1d6+5)
|
|
Full Attack:
|
Tail slap +8 melee (1d6+5) and bite +3 melee (1d4+2)
|
|
Space/Reach:
|
10 ft./10 ft. (5 ft. with bite)
|
|
Special Attacks:
|
Moan, engulf
|
|
Special Qualities:
|
Darkvision 60 ft., shadow shift
|
|
Saves:
|
Fort +5, Ref +5, Will +7
|
|
Abilities:
|
Str 21, Dex 16, Con 17, Int 14, Wis 15, Cha 15
|
|
Skills:
|
Hide +8, Listen +13, Move Silently +12, Spot +13
|
|
Feats:
|
Alertness, Combat Reflexes, Improved Initiative
|
|
Environment:
|
Underground
|
|
Organization:
|
Solitary, mob (3–6), or flock (7–12)
|
|
Challenge Rating:
|
5
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually chaotic neutral
|
|
Advancement:
|
7–9 HD (Large); 10–18 HD (Huge)
|
|
Level Adjustment:
|
—
|
|
|
Small Magical Beast
|
|
Hit Dice:
|
5d10 (27 hp)
|
|
Initiative:
|
+3
|
|
Speed:
|
20 ft. (4 squares), fly 60 ft. (poor)
|
|
Armor Class:
|
14 (+1 size, +3 Dex), touch 14, flat-footed 11
|
|
Base Attack/Grapple:
|
+5/–1
|
|
Attack:
|
Bite +9 melee (1d4–2 plus petrification)
|
|
Full Attack:
|
Bite +9 melee (1d4–2 plus petrification)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Petrification
|
|
Special Qualities:
|
Darkvision 60 ft., low-light vision
|
|
Saves:
|
Fort +4, Ref +7, Will +2
|
|
Abilities:
|
Str 6, Dex 17, Con 11, Int 2, Wis 13, Cha 9
|
|
Skills:
|
Listen +7, Spot +7
|
|
Feats:
|
Alertness, Dodge, Weapon FinesseB
|
|
Environment:
|
Temperate plains
|
|
Organization:
|
Solitary, pair, flight (3–5), or flock (6–13)
|
|
Challenge Rating:
|
3
|
|
Treasure:
|
None
|
|
Alignment:
|
Always neutral
|
|
Advancement:
|
6–8 HD (Small); 9–15 HD (Medium)
|
|
Level Adjustment:
|
—
|
|
|
Large Outsider (Native)
|
|
Hit Dice:
|
9d8+18 (58 hp)
|
|
Initiative:
|
+7
|
|
Speed:
|