|
|
Kobold, 1st-Level Warrior
|
|
|
Small Humanoid (Reptilian)
|
|
Hit Dice:
|
1d8 (4 hp)
|
|
Initiative:
|
+1
|
|
Speed:
|
30 ft. (6 squares)
|
|
Armor Class:
|
15 (+1 size, +1 Dex, +1 natural, +2 leather), touch 12, flat-footed
14
|
|
Base Attack/Grapple:
|
+1/–4
|
|
Attack:
|
Spear +1 melee (1d6–1/x3) or sling +3 ranged (1d3)
|
|
Full Attack:
|
Spear +1 melee (1d6–1/x3) or sling +3 ranged (1d3)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
—
|
|
Special Qualities:
|
Darkvision 60 ft., light sensitivity
|
|
Saves:
|
Fort +2, Ref +1, Will –1
|
|
Abilities:
|
Str 9, Dex 13, Con 10, Int 10, Wis 9, Cha 8
|
|
Skills:
|
Craft (trapmaking) +2, Hide +6, Listen +2, Move Silently +2, Profession
(miner) +2, Search +2, Spot +2
|
|
Feats:
|
Alertness
|
|
Environment:
|
Temperate forests
|
|
Organization:
|
Gang (4–9), band (10–100 plus 100% noncombatants plus 1
3rd-level sergeant per 20 adults and 1 leader of 4th–6th level), warband
(10–24 plus 2–4 dire weasels), tribe (40–400 plus 1 3rd-level
sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of
6th–8th level, and 5–8 dire weasels)
|
|
Challenge Rating:
|
1/4
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually lawful evil
|
|
Advancement:
|
By character class
|
|
Level Adjustment:
|
+0
|
|
|
Gargantuan Magical Beast (Aquatic)
|
|
Hit Dice:
|
20d10+180 (290 hp)
|
|
Initiative:
|
+4
|
|
Speed:
|
Swim 20 ft. (4 squares)
|
|
Armor Class:
|
20 (–4 size, +14 natural), touch 6, flat-footed 20
|
|
Base Attack/Grapple:
|
+20/+44
|
|
Attack:
|
Tentacle +28 melee (2d8+12/19–20)
|
|
Full Attack:
|
2 tentacles +28 melee (2d8+12/19–20) and 6 arms +23 melee (1d6+6) and
bite +23 melee (4d6+6)
|
|
Space/Reach:
|
20 ft./15 ft. (60 ft. with tentacle, 30 ft. with arm)
|
|
Special Attacks:
|
Improved grab, constrict 2d8+12 or 1d6+6
|
|
Special Qualities:
|
Darkvision 60 ft., ink cloud, jet, low-light vision, spell-like
abilities
|
|
Saves:
|
Fort +21, Ref +12, Will +13
|
|
Abilities:
|
Str 34, Dex 10, Con 29, Int 21, Wis 20, Cha 20
|
|
Skills:
|
Concentration +21, Diplomacy +7, Hide +0, Intimidate +16, Knowledge
(geography) +17, Knowledge (nature) +16, Listen +30, Search +28, Sense Motive
+17, Spot +30, Survival +5 (+7 following tracks), Swim +20, Use Magic Device
+16
|
|
Feats:
|
Alertness, Blind-Fight, Expertise, Improved Critical (tentacle), Improved
Initiative, Improved Trip, Iron Will
|
|
Environment:
|
Temperate aquatic
|
|
Organization:
|
Solitary
|
|
Challenge Rating:
|
12
|
|
Treasure:
|
Triple standard
|
|
Alignment:
|
Usually neutral evil
|
|
Advancement:
|
21–32 HD (Gargantuan); 33–60 HD (Colossal)
|
|
Level Adjustment:
|
—
|
|
|
Medium Magical Beast
|
|
Hit Dice:
|
2d10 (11 hp)
|
|
Initiative:
|
+2
|
|
Speed:
|
40 ft. (8 squares)
|
|
Armor Class:
|
15 (+2 Dex, +3 natural), touch 12, flat-footed 13
|
|
Base Attack/Grapple:
|
+2/+2
|
|
Attack:
|
Bite +2 melee (1d6)
|
|
Full Attack:
|
Bite +2 melee (1d6) and 2 claws +0 melee (1d4)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Scare
|
|
Special Qualities:
|
Darkvision 60 ft., low-light vision, scent
|
|
Saves:
|
Fort +3, Ref +5, Will +1
|
|
Abilities:
|
Str 11, Dex 14, Con 11, Int 6, Wis 12, Cha 13
|
|
Skills:
|
Hide +4, Jump +9, Listen +3, Move Silently +6
|
|
Feats:
|
Multiattack, TrackB
|
|
Environment:
|
Temperate forests
|
|
Organization:
|
Solitary, pair, or pride (6–10)
|
|
Challenge Rating:
|
1
|
|
Treasure:
|
None
|
|
Alignment:
|
Usually neutral
|
|
Advancement:
|
3–4 HD (Medium); 5–8 HD (Large)
|
|
Level Adjustment:
|
+2
|
|
|
Large Magical Beast
|
|
Hit Dice:
|
9d10+9 (58 hp)
|
|
Initiative:
|
+2
|
|
Speed:
|
60 ft. (12 squares)
|
|
Armor Class:
|
18 (–1 size, +2 Dex, +7 natural), touch 11, flat-footed 16
|
|
Base Attack/Grapple:
|
+9/+17
|
|
Attack:
|
Touch +12 melee (1d4 Wisdom drain) or dagger +12 melee (1d6+4/19–20)
or claw +12 melee (1d4+4)
|
|
Full Attack:
|
Touch +12 melee (1d4 Wisdom drain); or dagger +12/+7 melee
(1d6+4/19–20) and 2 claws +7 melee (1d4+2)
|
|
Space/Reach:
|
10 ft./5 ft.
|
|
Special Attacks:
|
Spell-like abilities, Wisdom drain
|
|
Special Qualities:
|
Darkvision 60 ft., low-light vision
|
|
Saves:
|
Fort +7, Ref +8, Will +7
|
|
Abilities:
|
Str 18, Dex 15, Con 12, Int 13, Wis 15, Cha 12
|
|
Skills:
|
Bluff +14, Concentration +10, Diplomacy +3, Disguise +1 (+3 acting), Hide
+11, Intimidate +3, Spot +11
|
|
Feats:
|
Dodge, Iron Will, Mobility, Spring Attack
|
|
Environment:
|
Temperate deserts
|
|
Organization:
|
Solitary, pair, or gang (3–4)
|
|
Challenge Rating:
|
6
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually chaotic evil
|
|
Advancement:
|
10–13 HD (Large); 14–27 HD (Huge)
|
|
Level Adjustment:
|
+4
|
|
|
Large Magical Beast
|
|
Hit Dice:
|
7d10+21 (59 hp)
|
|
Initiative:
|
+1
|
|
Speed:
|
30 ft. (6 squares), fly 60 ft.(average)
|
|
Armor Class:
|
20 (–1 size, +1 Dex, +10 natural), touch 10, flat-footed 19
|
|
Base Attack/Grapple:
|
+7/+17
|
|
Attack:
|
Claw +12 melee (1d6+6)
|
|
Full Attack:
|
2 claws +12 melee (1d6+6)
|
|
Space/Reach:
|
10 ft./5 ft.
|
|
Special Attacks:
|
Pounce, rake 1d6+3, spells
|
|
Special Qualities:
|
Darkvision 60 ft., low-light vision, magic circle against evil, spell-like
abilities
|
|
Saves:
|
Fort +8, Ref +8, Will +7
|
|
Abilities:
|
Str 23, Dex 12, Con 17, Int 16, Wis 17, Cha 14
|
|
Skills:
|
Concentration +13, Diplomacy +4, Knowledge (arcana) +13, Listen +13, Sense
Motive +13, Spot +15
|
|
Feats:
|
Blind-Fight, Iron Will, Lightning Reflexes
|
|
Environment:
|
Temperate deserts
|
|
Organization:
|
Solitary
|
|
Challenge Rating:
|
8
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Always lawful good
|
|
Advancement:
|
8–10 HD (Large); 11–21 HD (Huge)
|
|
Level Adjustment:
|
+5
|
|
|
Medium Outsider (Extraplanar, Good)
|
|
Hit Dice:
|
12d8+60 (114 hp)
|
|
Initiative:
|
+3
|
|
Speed:
|
60 ft. (12 squares)
|
|
Armor Class:
|
27 (+3 Dex, +14 natural)
|
|
Base Attack/Grapple:
|
+12/+20
|
|
Attack:
|
Claw +20 melee (1d6+8)
|
|
Full Attack:
|
2 claws +20 melee (1d6+8) and bite +15 melee (1d8+4)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Roar, pounce, improved grab, rake 1d6+8, spell-like abilities
|
|
Special Qualities:
|
Damage reduction 10/evil and silver, darkvision 60 ft., immunity to
electricity and petrification, lay on hands, lowlight vision, protective aura,
resistance to cold 10 and sonic 10, speak with animals, spell resistance
28
|
|
Saves:
|
Fort +13 (+17 against poison), Ref +11, Will +10
|
|
Abilities:
|
Str 27, Dex 17, Con 20, Int 14, Wis 14, Cha 15
|
|
Skills:
|
Balance +22, Concentration +12, Diplomacy +4, Hide +22, Intimidate +10,
Jump +35, Knowledge (any) +17, Listen +17, Move Silently +22, Sense Motive +17,
Spot +17, Survival +17
|
|
Feats:
|
Ability Focus (roar), Dodge, Mobility, Spring Attack, Track
|
|
Environment:
|
A good-aligned plane.
|
|
Organization:
|
Solitary or pride (4–9)
|
|
Challenge Rating:
|
12
|
|
Treasure:
|
No coins; double goods; standard items
|
|
Alignment:
|
Always neutral good
|
|
Advancement:
|
13–18 HD (Medium); 19–36 HD (Large)
|
|
Level Adjustment:
|
—
|
|
|
Large Outsider (Chaotic, Extraplanar, Good)
|
|
Hit Dice:
|
7d8+14 (45 hp)
|
|
Initiative:
|
+3
|
|
Speed:
|
20 ft. (4 squares), fly 70 ft. (average)
|
|
Armor Class:
|
17 (–1 size, +3 Dex, +5 natural), touch 12, flat-footed 14
|
|
Base Attack/Grapple:
|
+7/+16
|
|
Attack:
|
Short sword +11 melee (1d8+5/19–20)
|
|
Full Attack:
|
Short sword +11/+6 melee (1d8+5/19–20) and tail slap +6 melee
(2d6+2)
|
|
Space/Reach:
|
10 ft./10 ft.
|
|
Special Attacks:
|
Constrict 2d6+5, improved grab, spells, spell-like abilities
|
|
Special Qualities:
|
Darkvision 60 ft., immunity to poison, resistance to fire 10
|
|
Saves:
|
Fort +7, Ref +10, Will +8
|
|
Abilities:
|
Str 20, Dex 17, Con 15, Int 14, Wis 16, Cha 18
|
|
Skills:
|
Appraise +12, Concentration +12, Diplomacy +16, Knowledge (arcana) +12,
Listen +13, Perform (any one) +14, Sense Motive +13, Spellcraft +14, Spot +13,
Survival +17
|
|
Feats:
|
Combat Casting, Extend Spell, Lightning Reflexes
|
|
Environment:
|
A chaos-aligned plane
|
|
Organization:
|
Solitary or covey (2–4)
|
|
Challenge Rating:
|
7
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Always chaotic good
|
|
Advancement:
|
8–10 HD (Large); 11–21 HD (Huge)
|
|
Level Adjustment:
|
+6
|
|
|
Medium Humanoid (Reptilian)
|
|
Hit Dice:
|
2d8+2 (11 hp)
|
|
Initiative:
|
+0
|
|
Speed:
|
30 ft. (6 squares)
|
|
Armor Class:
|
15 (+5 natural) or 17 (+5 natural, +2 heavy shield), touch 10, flat-footed
15 or 17
|
|
Base Attack/Grapple:
|
+1/+2
|
|
Attack:
|
Claw +2 melee (1d4+1) or club +2 melee (1d6+1) or javelin +1 ranged
(1d6+1)
|
|
Full Attack:
|
2 claws +2 melee (1d4+1) and bite +0 melee (1d4); or club +2 melee (1d6+1)
and bite +0 melee (1d4); or javelin +1 ranged (1d6+1)
|
|
Special Attacks:
|
—
|
|
Special Qualities:
|
Hold breath
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Saves:
|
Fort +1, Ref +3, Will +0
|
|
Abilities:
|
Str 13, Dex 10, Con 13, Int 9, Wis 10, Cha 10
|
|
Skills:
|
Balance +4, Jump +5, Swim +2
|
|
Feats:
|
Multiattack
|
|
Environment:
|
Temperate marshes
|
|
Organization:
|
Gang (2–3), band (6–10 plus 50% noncombatants plus 1 leader of
3rd–6th level), or tribe (30–60 plus 2 lieutenants of 3rd–6th
level and 1 leader of 4th–10th level)
|
|
Challenge Rating:
|
1
|
|
Treasure:
|
50% coins; 50% goods; 50% items
|
|
Alignment:
|
Usually neutral
|
|
Advancement:
|
By character class
|
|
Level Adjustment:
|
+1
|
|
|
Medium Humanoid (Aquatic)
|
|
Hit Dice:
|
2d8 (9 hp)
|
|
Initiative:
|
+1
|
|
Speed:
|
10 ft. (2 squares), swim 60 ft.
|
|
Armor Class:
|
14 (+1 Dex, +3 natural), touch 11, flat-footed 13
|
|
Base Attack/Grapple:
|
+1/+1
|
|
Attack:
|
Longspear +2 melee (1d8/3) or light crossbow +2 ranged
(1d8/19–20)
|
|
Full Attack:
|
Longspear +2 melee (1d8/3) or light crossbow +2 ranged
(1d8/19–20)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Saves:
|
Fort +3, Ref +1, Will +1
|
|
Special Attacks:
|
—
|
|
Special Qualities:
|
—
|
|
Abilities:
|
Str 10, Dex 12, Con 10, Int_13, Wis 13, Cha 11
|
|
Skills:
|
Craft (any one) +6, Listen +6, Spot +6, Swim +8
|
|
Feats:
|
Weapon Focus (longspear)
|
|
Environment:
|
Warm aquatic
|
|
Organization:
|
Company (2–4), patrol (11–20 plus 2 3rd-level sergeants and 1
leader of 3rd–6th level), or tribe (30–100 plus 100% noncombatants
plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3
7th-level captains)
|
|
Challenge Rating:
|
1/2
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually neutral
|
|
Advancement:
|
By character class
|
|
Level Adjustment:
|
+1
|
|
|
Werebear, Human Form
|
Werebear, Bear Form
|
Werebear, Hybrid Form
|
|
|
Medium Humanoid (Human, Shapechanger)
|
Large Humanoid (Human, Shapechanger)
|
Large Humanoid (Human, Shapechanger)
|
|
Hit Dice:
|
1d8+1 plus 6d8+30 (62 hp)
|
1d8+1 plus 6d8+30 (62 hp)
|
1d8+1 plus 6d8+30 (62 hp)
|
|
Initiative:
|
+0
|
+1
|
+1
|
|
Speed:
|
30 ft. (6 squares)
|
40 ft. (8 squares)
|
30 ft. (6 squares)
|
|
Armor Class:
|
15 (+2 natural, +3 studded leather armor), touch 10, flat-footed
15
|
17 (–1 size, +1 Dex, +7 natural), touch 10, flat-footed 16
|
17 (–1 size, +1 Dex, +7 natural) touch 10, flat-footed 16
|
|
Base Attack/Grapple:
|
+5/+6
|
+5/+18
|
+5/+18
|
|
Attack:
|
Greataxe +6 melee (1d12+1/x3) or throwing axe +5 ranged (1d6+1)
|
Claw +13 melee (1d8+9)
|
Greataxe +11 melee (1d12+13/x3); or claw +13 melee (1d6+9)
|
|
Full Attack:
|
Greataxe +6 melee (1d12+1/x3) or throwing axe +5 ranged (1d6+1)
|
2 claws +13 melee (1d8+9) and bite +11 melee (2d6+4)
|
Claw +13 melee (1d6+9) and greataxe +9 melee (1d12+4/x3) and bite +11 melee
(1d8+4) or 2 claws +13 melee (1d6+9) and bite +11 melee (1d8+4)
|
|
Space/Reach:
|
5 ft./5 ft.
|
10 ft./5 ft.
|
10 ft./10 ft.
|
|
Special Attacks:
|
—
|
Improved grab, curse of lycanthropy
|
Curse of lycanthropy
|
|
Special Qualities:
|
Alternate form, bear empathy, low-light vision, scent
|
Alternate form, bear empathy, damage reduction 10/silver, low-light vision,
scent
|
Alternate form, bear empathy, damage reduction 10/silver, low-light vision,
scent
|
|
Saves:
|
Fort +8, Ref +5, Will +4
|
Fort +12, Ref +6, Will +4
|
Fort +12, Ref +6, Will +4
|
|
Abilities:
|
Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
|
Str 29, Dex 13, Con 20, Int 10, Wis 11, Cha 8
|
Str 29, Dex 13, Con 20, Int 10, Wis 11, Cha 8
|
|
Skills:
|
Handle Animal +3, Listen +4, Spot +4, Swim +1
|
Handle Animal +3, Listen +4, Spot +4, Swim +13
|
Handle Animal +3, Listen +4, Spot +5, Swim +9
|
|
Feats:
|
Endurance, Iron WillB, Multiattack, Power Attack, Run,
TrackB
|
(same as human form)
|
(same as human form)
|
|
Environment:
|
Cold forests
|
Cold forests
|
Cold forests
|
|
Organization:
|
Solitary, pair, family (3–4), or troupe (2–4 plus 1–4
brown bears)
|
(same as human form)
|
(same as human form)
|
|
Challenge Rating:
|
5
|
5
|
5
|
|
Treasure:
|
Standard
|
Standard
|
Standard
|
|
Alignment:
|
Always lawful good
|
Always lawful good
|
Always lawful good
|
|
Advancement:
|
By character class
|
By character class
|
By character class
|
|
Level Adjustment:
|
+3
|
+3
|
+3
|
|
|
Wereboar, Human Form
|
Wereboar, Boar Form
|
Wereboar, Hybrid Form
|
|
|
Medium Humanoid (Human, Shapechanger)
|
Medium Humanoid (Human, Shapechanger)
|
Medium Humanoid (Human, Shapechanger)
|
|
Hit Dice:
|
1d8+4 plus 3d8+12 (34 hp)
|
1d8+4 plus 3d8+12 (34 hp)
|
1d8+4 plus 3d8+12 (34 hp)
|
|
Initiative:
|
+0
|
+0
|
+0
|
|
Speed:
|
20 ft. in scale mail (4 squares); base speed 30 ft.
|
40 ft. (8 squares)
|
30 ft. (6 squares)
|
|
Armor Class:
|
18 (+2 natural, +4 scale mail, +2 heavy shield) touch 10, flat-footed
18
|
18 (+8 natural) touch 10, flat- footed 18
|
18 (+8 natural) touch 10, flat-footed 18
|
|
Base Attack/Grapple:
|
+3/+4
|
+3/+6
|
+3/+6
|
|
Attack:
|
Battleaxe +4 melee (1d8+1/x3) or javelin +3 ranged (1d6+1)
|
Gore +6 melee (1d8+4)
|
Battleaxe +6 melee (1d8+4/x3) or claw +6 melee (1d4+3)
|
|
Full Attack:
|
Battleaxe +4 melee (1d8+1/x3) or javelin +3 ranged (1d6+1)
|
Gore +6 melee (1d8+4)
|
Battleaxe +6 melee (1d8+4/x3) and gore +1 melee (1d6+1); or 2 claws +6
melee (1d4+3) and gore +1 melee (1d6+1)
|
|
Space/Reach:
|
5 ft./5 ft.
|
5 ft./5 ft.
|
5 ft./5 ft.
|
|
Special Attacks:
|
—
|
Curse of lycanthropy
|
Curse of lycanthropy
|
|
Special Qualities:
|
Alternate form, boar empathy, ferocity, low-light vision, scent
|
Alternate form, boar empathy, damage reduction 10/silver, ferocity,
low-light vision, scent
|
Alternate form, boar empathy, damage reduction 10/silver, ferocity,
low-light vision, scent
|
|
Saves:
|
Fort +6, Ref +3, Will +3
|
Fort +9, Ref +3, Will +3
|
Fort +9, Ref +3, Will +3
|
|
Abilities:
|
Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
|
Str 17, Dex 11, Con 18, Int 10, Wis 11, Cha 8
|
Str 17, Dex 11, Con 18, Int 10, Wis 11, Cha 8
|
|
Skills:
|
Handle Animal +3, Intimidate +3, Listen +5, Spot +4
|
Handle Animal +3, Intimidate +3, Listen +5, Spot +4
|
Handle Animal +3, Intimidate +3, Listen +5, Spot +4
|
|
Feats:
|
AlertnessB, Improved Bull Rush, Iron WillB, Power
Attack, Toughness
|
(same as human form)
|
(same as human form)
|
|
Environment:
|
Temperate forests
|
Temperate forests
|
Temperate forests
|
|
Organization:
|
Solitary, pair, brood (3–4), or troupe (2–4 plus 1–4
boars)
|
(same as human form)
|
(same as human form)
|
|
Challenge Rating:
|
4
|
4
|
4
|
|
Treasure:
|
Standard
|
Standard
|
Standard
|
|
Alignment:
|
Always neutral
|
Always neutral
|
Always neutral
|
|
Advancement:
|
By character class
|
By character class
|
By character class
|
|
Level Adjustment:
|
+3
|
+3
|
+3
|
|
|
Wererat, Human Form
|
Wererat, Dire Rat Form
|
Wererat, Hybrid Form
|
|
|
Medium Humanoid (Human, Shapechanger)
|
Small Humanoid (Human, Shapechanger)
|
Medium Humanoid (Human, Shapechanger)
|
|
Hit Dice:
|
1d8+1 plus 1d8+2 (12 hp)
|
1d8+1 plus 1d8+2 (12 hp)
|
1d8+1 plus 1d8+2 (12 hp)
|
|
Initiative:
|
+0
|
+3
|
+3
|
|
Speed:
|
30 ft. (6 squares)
|
40 ft. (8 squares), climb 20 ft.
|
30 ft. (6 squares)
|
|
Armor Class:
|
15 (+2 natural, +2 leather, +1 buckler) touch 10, flat-footed 15
|
17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
|
16 (+3 Dex, +3 natural) touch 13, flat-footed 13
|
|
Base Attack/Grapple:
|
+1/+2
|
+1/–2
|
+1/+2
|
|
Attack:
|
Rapier +2 melee (1d6+1/18–20) or light crossbow +1 ranged
(1d8/19–20)
|
Bite +6 melee (1d4+1 plus disease)
|
Rapier +5 melee (1d6+1/18–20) or light crossbow +4 ranged
(1d8/19–20)
|
|
Full Attack:
|
Rapier +2 melee (1d6+1/18–20) or light crossbow +1 ranged
(1d8/19–20)
|
Bite +6 melee (1d4+1 plus disease)
|
Rapier +4 melee (1d6+1/18–20) and bite –1 melee (1d6 plus
disease); or light crossbow +4 ranged (1d8/19–20)
|
|
Space/Reach:
|
5 ft./5 ft.
|
5 ft./5 ft.
|
5 ft./5 ft.
|
|
Special Attacks:
|
—
|
Curse of lycanthropy, disease
|
Curse of lycanthropy, disease
|
|
Special Qualities:
|
Alternate form, rat empathy, low-light vision, scent
|
Alternate form, rat empathy, damage reduction 10/silver, low-light vision,
scent
|
Alternate form, rat empathy, damage reduction 10/silver, low-light vision,
scent
|
|
Saves:
|
Fort +5, Ref +2, Will +4
|
Fort +6, Ref +5, Will +4
|
Fort +6, Ref +5, Will +4
|
|
Abilities:
|
Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
|
Str 13, Dex 17, Con 14, Int 10, Wis 11, Cha 8
|
Str 13, Dex 17, Con 14, Int 10, Wis 11, Cha 8
|
|
Skills:
|
Climb +0, Handle Animal +3, Hide +1, Listen +4, Move Silently +0, Spot +4,
Swim +9
|
Climb +11, Handle Animal +3, Hide +8, Listen +4, Move Silently +4, Spot +4,
Swim +11
|
Climb +4, Handle Animal +3, Hide +5, Listen +4, Move Silently +4, Spot +4,
Swim +9
|
|
Feats:
|
Alertness, Dodge, Iron WillB, Weapon
FinesseB
|
(same as human form)
|
(same as human form)
|
|
Environment:
|
Any
|
Any
|
Any
|
|
Organization:
|
Solitary, pair, pack (6–10), or troupe (2–5 plus 5–8 dire
rats)
|
(same as human form)
|
(same as human form)
|
|
Challenge Rating:
|
2
|
2
|
2
|
|
Treasure:
|
Standard
|
Standard
|
Standard
|
|
Alignment:
|
Always lawful evil
|
Always lawful evil
|
Always lawful evil
|
|
Advancement:
|
By character class
|
By character class
|
By character class
|
|
Level Adjustment:
|
+3
|
+3
|
+3
|
|
|
Weretiger, Human Form
|
Weretiger, Tiger Form
|
Weretiger, Hybrid Form
|
|
|
Medium Humanoid (Human, Shapechanger)
|
Large Humanoid (Human, Shapechanger)
|
Large Humanoid (Human, Shapechanger)
|
|
Hit Dice:
|
1d8+1 plus 6d8+18 (50 hp)
|
1d8+1 plus 6d8+18 (50 hp)
|
1d8+1 plus 6d8+18 (50 hp)
|
|
Initiative:
|
+4
|
+6
|
+6
|
|
Speed:
|
20 ft. in breastplate (4 squares); base speed 30 ft.
|
40 ft. (8 squares)
|
30 ft. (6 squares)
|
|
Armor Class:
|
17 (+2 natural, +5 breastplate) touch 10, flat-footed 17
|
16 (–1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
|
16 (–1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
|
|
Base Attack/Grapple:
|
+5/+6
|
+5/+16
|
+5/+16
|
|
Attack:
|
Glaive +6 melee (1d10+1/x3) or composite longbow (+1 Str bonus) +5 ranged
(1d8+1/x3)
|
|
|
|
|
Claw +11 melee (1d8+7)
|
Claw +11 melee (1d8+7)
|
|
|
Full Attack:
|
Glaive +6 melee (1d10+1/x3) or composite longbow (+1 Str bonus) +5 ranged
(1d8+1/x3)
|
2 claws +11 melee (1d8+7) and bite +6 melee (2d6+3)
|
2 claws +11 melee (1d8+7) and bite +6 melee (2d6+3)
|
|
Space/Reach:
|
5 ft./5 ft. (10 ft. with glaive)
|
10 ft./5 ft.
|
10 ft./10 ft.
|
|
Special Attacks:
|
—
|
Pounce, improved grab, rake, curse of lycanthropy
|
Curse of lycanthropy
|
|
Special Qualities:
|
Alternate form, tiger empathy, low-light vision, scent
|
Alternate form, tiger empathy, damage reduction 10/silver, low-light
vision, scent
|
Alternate form, tiger empathy, damage reduction 10/silver, low-light
vision, scent
|
|
Saves:
|
Fort +8, Ref +5, Will +4
|
Fort +10, Ref +7, Will +4
|
Fort +10, Ref +7, Will +4
|
|
Abilities:
|
Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
|
Str 25, Dex 15, Con 16, Int 10, Wis 11, Cha 8
|
Str 25, Dex 15, Con 16, Int 10, Wis 11, Cha 8
|
|
Skills:
|
Balance +0, Climb +1, Handle Animal +3, Hide +0, Listen +6, Move Silently
+0, Spot +6
|
Balance +6, Climb +12, Handle Animal +3, Hide +2*, Listen +6, Move Silently
+12, Spot +6
|
Balance +6, Climb +12, Handle Animal +3, Hide +2, Listen +6, Move Silently
+12, Spot +6
|
|
Feats:
|
AlertnessB, Combat Reflexes, Improved Initiative, Improved
Natural Attack (bite, claw), Iron WillB
|
(same as human form)
|
(same as human form)
|
|
Environment:
|
Warm forests
|
Warm forests
|
Warm forests
|
|
Organization:
|
Solitary or pair
|
(same as human form)
|
(same as human form)
|
|
Challenge Rating:
|
5
|
5
|
5
|
|
Treasure:
|
Standard
|
Standard
|
Standard
|
|
Alignment:
|
Always neutral
|
Always neutral
|
Always neutral
|
|
Advancement:
|
By character class
|
By character class
|
By character class
|
|
Level Adjustment:
|
+3
|
+3
|
+3
|
|
|
Werewolf, Human Form
|
Werewolf, Wolf Form
|
Werewolf, Hybrid Form
|
|
|
Medium Humanoid (Human, Shapechanger)
|
Medium Humanoid (Human, Shapechanger)
|
Medium Humanoid (Human, Shapechanger)
|
|
Hit Dice:
|
1d8+1 plus 2d8+6 (20 hp)
|
1d8+1 plus 2d8+6 (20 hp)
|
1d8+1 plus 2d8+6 (20 hp)
|
|
Initiative:
|