|
|
Small Elemental (Fire, Extraplanar)
|
|
Hit Dice:
|
2d8+2 (11 hp)
|
|
Initiative:
|
+0
|
|
Speed:
|
30 ft. (6 squares)
|
|
Armor Class:
|
17 (+1 size, +6 natural), touch 11, flat-footed 17
|
|
Base Attack/Grapple:
|
+1/–1
|
|
Attack:
|
Burning touch +4 melee touch (1d8 fire plus combustion) or slam +4 melee
(1d3+3 plus combustion)
|
|
Full Attack:
|
Burning touch +4 melee touch (1d8 fire plus combustion) or slam +4 melee
(1d3+3 plus combustion)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Combustion, fiery aura
|
|
Special Qualities:
|
Damage reduction 5/magic, darkvision 60 ft., elemental traits, immunity to
fire, melt weapons, vulnerability to cold
|
|
Saves:
|
Fort +3, Ref +3, Will +0
|
|
Abilities:
|
Str 15, Dex 11, Con 13, Int 8, Wis 10, Cha 10
|
|
Skills:
|
Climb +4, Spot +3
|
|
Feats:
|
Great Fortitude
|
|
Environment:
|
Elemental Plane of Fire
|
|
Organization:
|
Solitary, gang (2–4), or squad (6–10)
|
|
Challenge Rating:
|
3
|
|
Treasure:
|
Standard coins; standard goods (nonflammables only); standard items
(nonflammables only)
|
|
Alignment:
|
Always chaotic neutral
|
|
Advancement:
|
3–4 HD (Small); 5–6 HD (Medium)
|
|
Level Adjustment:
|
—
|
|
|
Large Magical Beast
|
|
Hit Dice:
|
6d10+24 (57 hp)
|
|
Initiative:
|
+2
|
|
Speed:
|
30 ft. (6 squares), fly 50 ft. (clumsy)
|
|
Armor Class:
|
17 (–1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
|
|
Base Attack/Grapple:
|
+6/+15
|
|
Attack:
|
Claw +10 melee (2d4+5) or 6 spikes +8 ranged (1d8+2/19–20)
|
|
Full Attack:
|
2 claws +10 melee (2d4+5) and bite +8 melee (1d8+2); or 6 spikes +8 ranged
(1d8+2/19–20)
|
|
Space/Reach:
|
10 ft./5 ft.
|
|
Special Attacks:
|
Spikes
|
|
Special Qualities:
|
Darkvision 60 ft., low-light vision, scent
|
|
Saves:
|
Fort +9, Ref +7, Will +3
|
|
Abilities:
|
Str 20, Dex 15, Con 19, Int 7, Wis 12, Cha 9
|
|
Skills:
|
Listen +5, Spot +9, Survival +1
|
|
Feats:
|
Flyby Attack, Multiattack, TrackB, Weapon Focus
(spikes)
|
|
Environment:
|
Warm marshes
|
|
Organization:
|
Solitary, pair, or pride (3–6)
|
|
Challenge Rating:
|
5
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually lawful evil
|
|
Advancement:
|
7–16 HD (Large); 17–18 HD (Huge)
|
|
Level Adjustment:
|
+3 (cohort)
|
|
|
Medium Monstrous Humanoid
|
|
Hit Dice:
|
6d8+6 (33 hp)
|
|
Initiative:
|
+2
|
|
Speed:
|
30 ft. (6 squares)
|
|
Armor Class:
|
15 (+2 Dex, +3 natural), touch 12, flat-footed 13
|
|
Base Attack/Grapple:
|
+6/+6
|
|
Attack:
|
Shortbow +8 ranged (1d6/x3) or dagger +8 melee (1d4/19–20) or snakes
+8 melee (1d4 plus poison)
|
|
Full Attack:
|
Shortbow +8/+3 ranged (1d6/x3); or dagger +8/+3 melee (1d4/19–20) and
snakes +3 melee (1d4 plus poison)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Petrifying gaze, poison
|
|
Special Qualities:
|
Darkvision 60 ft.
|
|
Saves:
|
Fort +3, Ref +7, Will +6
|
|
Abilities:
|
Str 10, Dex 15, Con 12, Int 12, Wis 13, Cha 15
|
|
Skills:
|
Bluff +9, Diplomacy +4, Disguise +9 (+11 acting), Intimidate +4, Move
Silently +8, Spot +8
|
|
Feats:
|
Point Blank Shot, Precise Shot, Weapon Finesse
|
|
Environment:
|
Temperate marshes
|
|
Organization:
|
Solitary or covey (2–4)
|
|
Challenge Rating:
|
7
|
|
Treasure:
|
Double standard
|
|
Alignment:
|
Usually lawful evil
|
|
Advancement:
|
By character class
|
|
Level Adjustment:
|
—
|
|
|
Small Outsider (Air, Extraplanar)
|
|
Hit Dice:
|
3d8 (13 hp)
|
|
Initiative:
|
+7
|
|
Speed:
|
30 ft. (6 squares), fly 60 ft. (perfect)
|
|
Armor Class:
|
17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
|
|
Base Attack/Grapple:
|
+3/–1
|
|
Attack:
|
Claw +4 melee (1d3)
|
|
Full Attack:
|
2 claws +4 melee (1d3)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Breath weapon, spell-like abilities, summon mephit
|
|
Special Qualities:
|
Damage reduction 5/magic, darkvision 60 ft., fast healing 2
|
|
Saves:
|
Fort +3, Ref +6, Will +3
|
|
Abilities:
|
Str 10, Dex 17, Con 10, Int 6, Wis 11, Cha 15
|
|
Skills:
|
Bluff +8, Escape Artist +9, Hide +13, Diplomacy +4, Disguise +2 (+4
acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5
with bindings)
|
|
Feats:
|
Dodge, Improved Initiative
|
|
Environment:
|
Elemental Plane of Air
|
|
Organization:
|
Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12
mephits of mixed types)
|
|
Challenge Rating:
|
3
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually neutral
|
|
Advancement:
|
4–6 HD (Small); 7–9 HD (Medium)
|
|
Level Adjustment:
|
+3 (cohort)
|
|
|
Small Outsider (Air, Extraplanar)
|
|
Hit Dice:
|
3d8 (13 hp)
|
|
Initiative:
|
+7
|
|
Speed:
|
30 ft. (6 squares), fly 50 ft. (perfect)
|
|
Armor Class:
|
17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
|
|
Base Attack/Grapple:
|
+3/–1
|
|
Attack:
|
Claw +4 melee (1d3)
|
|
Full Attack:
|
2 claws +4 melee (1d3)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Breath weapon, spell-like abilities, summon mephit
|
|
Special Qualities:
|
Damage reduction 5/magic, darkvision 60 ft., fast healing 2
|
|
Saves:
|
Fort +3, Ref +6, Will +3
|
|
Abilities:
|
Str 10, Dex 17, Con 10, Int 6, Wis 11, Cha 15
|
|
Skills:
|
Bluff +8, Escape Artist +9, Hide +13, Diplomacy +4, Disguise +2 (+4
acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5
with bindings)
|
|
Feats:
|
Dodge, Improved Initiative
|
|
Environment:
|
Elemental Plane of Air
|
|
Organization:
|
Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12
mephits of mixed types)
|
|
Challenge Rating:
|
3
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually neutral
|
|
Advancement:
|
4–6 HD (Small); 7–9 HD (Medium)
|
|
Level Adjustment:
|
+3 (cohort)
|
|
|
Small Outsider (Earth, Extraplanar)
|
|
Hit Dice:
|
3d8+6 (19 hp)
|
|
Initiative:
|
–1
|
|
Speed:
|
30 ft. (6 squares), fly 40 ft. (average)
|
|
Armor Class:
|
16 (+1 size, –1 Dex, +6 natural), touch 10, flat-footed 16
|
|
Base Attack/Grapple:
|
+3/+2
|
|
Attack:
|
Claw +7 melee (1d3+3)
|
|
Full Attack:
|
2 claws +7 melee (1d3+3)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Breath weapon, spell-like abilities, summon mephit
|
|
Special Qualities:
|
Change size, damage reduction 5/magic, darkvision 60 ft., fast healing
2
|
|
Saves:
|
Fort +4, Ref +2, Will +3
|
|
Abilities:
|
Str 17, Dex 8, Con 13, Int 6, Wis 11, Cha 15
|
|
Skills:
|
Bluff +8, Escape Artist +5, Hide +9, Diplomacy +4, Disguise +2 (+4 acting),
Intimidate +4, Listen +6, Move Silently +5, Spot +6, Use Rope –1 (+1 with
bindings)
|
|
Feats:
|
Power Attack, Toughness
|
|
Environment:
|
Elemental Plane of Earth
|
|
Organization:
|
Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12
mephits of mixed types)
|
|
Challenge Rating:
|
3
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually neutral
|
|
Advancement:
|
4–6 HD (Small); 7–9 HD (Medium)
|
|
Level Adjustment:
|
+3 (cohort)
|
|
|
Small Outsider (Extraplanar, Fire)
|
|
Hit Dice:
|
3d8 (13 hp)
|
|
Initiative:
|
+5
|
|
Speed:
|
30 ft. (6 squares), fly 50 ft. (average)
|
|
Armor Class:
|
16 (+1 size, +1 Dex, +4 natural), touch 12, flat-footed 15
|
|
Base Attack/Grapple:
|
+3/–1
|
|
Attack:
|
Claw +4 melee (1d3 and 1d4 fire)
|
|
Full Attack:
|
2 claws +4 melee (1d3 and 1d4 fire)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Breath weapon, spell-like abilities, summon mephit
|
|
Special Qualities:
|
Damage reduction 5/magic, darkvision 60 ft., immunity to fire, fast healing
2, vulnerability to cold
|
|
Saves:
|
Fort +3, Ref +4, Will +3
|
|
Abilities:
|
Str 10, Dex 13, Con 10, Int 6, Wis 11, Cha 15
|
|
Skills:
|
Bluff +8, Escape Artist +7, Hide +11, Listen +6, Diplomacy +4, Disguise +2
(+4 acting), Move Silently +7, Spot +6, Use Rope +1 (+3 with bindings)
|
|
Feats:
|
Dodge, Improved Initiative
|
|
Environment:
|
Elemental Plane of Fire
|
|
Organization:
|
Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12
mephits of mixed types)
|
|
Challenge Rating:
|
3
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually neutral
|
|
Advancement:
|
4–6 HD (Small); 7–9 HD (Medium)
|
|
Level Adjustment:
|
+3 (cohort)
|
|
|
Small Outsider (Air, Cold, Extraplanar)
|
|
Hit Dice:
|
3d8 (13 hp)
|
|
Initiative:
|
+7
|
|
Speed:
|
30 ft. (6 squares), fly 50 ft. (perfect)
|
|
Armor Class:
|
18 (+1 size, +3 Dex, +4 natural), touch 14, flat-footed 15
|
|
Base Attack/Grapple:
|
+3/–1
|
|
Attack:
|
Claw +4 melee (1d3 plus 1d4 cold)
|
|
Full Attack:
|
2 claws +4 melee (1d3 plus 1d4 cold)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Breath weapon, spell-like abilities, summon mephit
|
|
Special Qualities:
|
Damage reduction 5/magic, darkvision 60 ft., fast healing 2, immunity to
cold, vulnerability to fire
|
|
Saves:
|
Fort +3, Ref +6, Will +3
|
|
Abilities:
|
Str 10, Dex 17, Con 10, Int 6, Wis 11, Cha 15
|
|
Skills:
|
Bluff +8, Escape Artist +9, Hide +13, Listen +6, Diplomacy +4, Disguise +2
(+4 acting), Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)
|
|
Feats:
|
Dodge, Improved Initiative
|
|
Environment:
|
Elemental Plane of Air
|
|
Organization:
|
Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12
mephits of mixed types)
|
|
Challenge Rating:
|
3
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually neutral
|
|
Advancement:
|
4–6 HD (Small); 7–9 HD (Medium)
|
|
Level Adjustment:
|
+3 (cohort)
|
|
|
Small Outsider (Fire, Extraplanar)
|
|
Hit Dice:
|
3d8 (13 hp)
|
|
Initiative:
|
+5
|
|
Speed:
|
30 ft. (6 squares), fly 50 ft. (average)
|
|
Armor Class:
|
16 (+1 size, +1 Dex, +4 natural), touch 12, flat-footed 15
|
|
Base Attack/Grapple:
|
+3/–1
|
|
Attack:
|
Claw +4 melee (1d3 plus 1d4 fire)
|
|
Full Attack:
|
2 claws +4 melee (1d3 plus 1d4 fire)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Breath weapon, spell-like abilities, summon mephit
|
|
Special Qualities:
|
Damage reduction 5/magic, darkvision 60 ft., fast healing 2, immunity to
fire, vulnerability to cold
|
|
Saves:
|
Fort +3, Ref +4, Will +3
|
|
Abilities:
|
Str 10, Dex 13, Con 10, Int 6, Wis 11, Cha 15
|
|
Skills:
|
Bluff +8, Escape Artist +7, Hide +11, Listen +6, Diplomacy +4, Disguise +2
(+4 acting), Move Silently +7, Spot +6, Use Rope +1 (+3 with bindings)
|
|
Feats:
|
Dodge, Improved Initiative
|
|
Environment:
|
Elemental Plane of Fire
|
|
Organization:
|
Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12
mephits of mixed types)
|
|
Challenge Rating:
|
3
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually neutral
|
|
Advancement:
|
4–6 HD (Small); 7–9 HD (Medium)
|
|
Level Adjustment:
|
+3 (cohort)
|
|
|
Small Outsider (Extraplanar, Water)
|
|
Hit Dice:
|
3d8+6 (19 hp)
|
|
Initiative:
|
+0
|
|
Speed:
|
30 ft. (6 squares), fly 40 ft. (average), swim 30 ft.
|
|
Armor Class:
|
16 (+1 size, +5 natural), touch 11, flat-footed 16
|
|
Base Attack/Grapple:
|
+3/+1
|
|
Attack:
|
Claw +6 melee (1d3+2)
|
|
Full Attack:
|
2 claws +6 melee (1d3+2)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Breath weapon, spell-like abilities, summon mephit
|
|
Special Qualities:
|
Damage reduction 5/magic, darkvision 60 ft., fast healing 2
|
|
Saves:
|
Fort +4, Ref +3, Will +3
|
|
Abilities:
|
Str 14, Dex 10, Con 13, Int 6, Wis 11, Cha 15
|
|
Skills:
|
Bluff +8, Escape Artist +6, Hide +10, Listen +6, Diplomacy +4, Disguise +2
(+4 acting), Move Silently +6, Spot +6, Swim +10, Use Rope +0 (+2 with
bindings)
|
|
Feats:
|
Power Attack, Toughness
|
|
Environment:
|
Elemental Plane of Water
|
|
Organization:
|
Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12
mephits of mixed types)
|
|
Challenge Rating:
|
3
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually neutral
|
|
Advancement:
|
4–6 HD (Small); 7–9 HD (Medium)
|
|
Level Adjustment:
|
+3 (cohort)
|
|
|
Small Outsider (Earth, Extraplanar)
|
|
Hit Dice:
|
3d8+6 (19 hp)
|
|
Initiative:
|
–1
|
|
Speed:
|
30 ft. (6 squares), fly 40 ft. (average)
|
|
Armor Class:
|
16 (+1 size, –1 Dex, +6 natural), touch 10, flat-footed 16
|
|
Base Attack/Grapple:
|
+3/+2
|
|
Attack:
|
Claw +7 melee (1d3+3)
|
|
Full Attack:
|
2 claws +7 melee (1d3+3)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Breath weapon, spell-like abilities, summon mephit
|
|
Special Qualities:
|
Damage reduction 5/magic, darkvision 60 ft., fast healing 2
|
|
Saves:
|
Fort +4, Ref +2, Will +3
|
|
Abilities:
|
Str 17, Dex 8, Con 13, Int 6, Wis 11, Cha 15
|
|
Skills:
|
Bluff +8, Escape Artist +5, Hide +9, Listen +6, Diplomacy +4, Disguise +2
(+4 acting), Move Silently +5, Spot +6, Use Rope –1 (+1 with
bindings)
|
|
Feats:
|
Power Attack, Toughness
|
|
Environment:
|
Elemental Plane of Earth
|
|
Organization:
|
Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12
mephits of mixed types)
|
|
Challenge Rating:
|
3
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually neutral
|
|
Advancement:
|
4–6 HD (Small); 7–9 HD (Medium)
|
|
Level Adjustment:
|
+3 (cohort)
|
|
|
Small Outsider (Extraplanar, Fire)
|
|
Hit Dice:
|
3d8 (13 hp)
|
|
Initiative:
|
+5
|
|
Speed:
|
30 ft. (6 squares), fly 50 ft. (average)
|
|
Armor Class:
|
16 (+1 size, +1 Dex, +4 natural), touch 12, flat-footed 15
|
|
Base Attack/Grapple:
|
+3/–1
|
|
Attack:
|
Claw +4 melee (1d3 plus 1d4 fire)
|
|
Full Attack:
|
2 claws +4 melee (1d3 plus 1d4 fire)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Breath weapon, spell-like abilities, summon mephit
|
|
Special Qualities:
|
Damage reduction 5/magic, darkvision 60 ft., fast healing 2, immunity to
fire, vulnerability to cold
|
|
Saves:
|
Fort +3, Ref +4, Will +3
|
|
Abilities:
|
Str 10, Dex 13, Con 10, Int 6, Wis 11, Cha 15
|
|
Skills:
|
Bluff +8, Escape Artist +7, Hide +11, Listen +6, Diplomacy +4, Disguise +2
(+4 acting), Move Silently +7, Spot +6, Use Rope +1 (+3 with bindings)
|
|
Feats:
|
Dodge, Improved Initiative
|
|
Environment:
|
Elemental Plane of Fire
|
|
Organization:
|
Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12
mephits of mixed types)
|
|
Challenge Rating:
|
3
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually neutral
|
|
Advancement:
|
4–6 HD (Small); 7–9 HD (Medium)
|
|
Level Adjustment:
|
+3 (cohort)
|
|
|
Small Outsider (Extraplanar, Water)
|
|
Hit Dice:
|
3d8+6 (19 hp)
|
|
Initiative:
|
+0
|
|
Speed:
|
30 ft. (6 squares), fly 40 ft. (average) , swim 30 ft.
|
|
Armor Class:
|
16 (+1 size, +5 natural), touch 11, flat-footed 16
|
|
Base Attack/Grapple:
|
+3/+1
|
|
Attack:
|
Claw +6 melee (1d3+2)
|
|
Full Attack:
|
2 claws +6 melee (1d3+2)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Breath weapon, spell-like abilities, summon mephit
|
|
Special Qualities:
|
Damage reduction 5/magic, darkvision 60 ft., fast healing 2
|
|
Saves:
|
Fort +4, Ref +3, Will +3
|
|
Abilities:
|
Str 14, Dex 10, Con 13, Int 6, Wis 11, Cha 15
|
|
Skills:
|
Bluff +8, Escape Artist +6, Hide +10, Listen +6, Diplomacy +4, Disguise +2
(+4 acting), Move Silently +6, Spot +6, Swim +10, Use Rope +0 (+2 with
bindings)
|
|
Feats:
|
Power Attack, Toughness
|
|
Environment:
|
Elemental Plane of Water
|
|
Organization:
|
Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12
mephits of mixed types)
|
|
Challenge Rating:
|
3
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually neutral
|
|
Advancement:
|
4–6 HD (Small); 7–9 HD (Medium)
|
|
Level Adjustment:
|
+3 (cohort)
|
|
|
Merfolk, 1st-Level Warrior
|
|
|
Medium Humanoid (Aquatic)
|
|
Hit Dice:
|
1d8+2 (6 hp)
|
|
Initiative:
|
+1
|
|
Speed:
|
5 ft. (1 square), swim 50 ft.
|
|
Armor Class:
|
13 (+1 Dex, +2 leather), touch 11, flat-footed 12
|
|
Base Attack/Grapple:
|
+1/+2
|
|
Attack:
|
Trident +2 melee (1d8+1) or heavy crossbow +2 ranged
(1d10/19–20)
|
|
Full Attack:
|
Trident +2 melee (1d8+1) or heavy crossbow +2 ranged
(1d10/19–20)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
—
|
|
Special Qualities:
|
Amphibious, low-light vision
|
|
Saves:
|
Fort +4, Ref +1, Will –1
|
|
Abilities:
|
Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 10
|
|
Skills:
|
Listen +3, Spot +3, Swim +9
|
|
Feats:
|
Alertness
|
|
Environment:
|
Temperate aquatic
|
|
Organization:
|
Company (2–4), patrol (11–20 plus 2 3rd-level lieutenants and 1
leader of 3rd–6th level), or band (30–60 plus 1 3rd-level sergeant
per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 10
porpoises)
|
|
Challenge Rating:
|
1/2
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually neutral
|
|
Advancement:
|
By character class
|
|
Level Adjustment:
|
+1
|
|
|
Large Aberration (Shapechanger)
|
|
Hit Dice:
|
7d8+21 (52 hp)
|
|
Initiative:
|
+1
|
|
Speed:
|
10 ft. (2 squares)
|
|
Armor Class:
|
15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 15
|
|
Base Attack/Grapple:
|
+5/+13
|
|
Attack:
|
Slam +9 melee (1d8+4)
|
|
Full Attack:
|
2 slams +9 melee (1d8+4)
|
|
Space/Reach:
|
10 ft./10 ft.
|
|
Special Attacks:
|
Adhesive, crush
|
|
Special Qualities:
|
Darkvision 60 ft., immunity to acid, mimic shape
|
|
Saves:
|
Fort +5, Ref +5, Will +6
|
|
Abilities:
|
Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10
|
|
Skills:
|
Climb +9, Disguise +13, Listen +8, Spot +8
|
|
Feats:
|
Alertness, Lightning Reflexes, Weapon Focus (slam)
|
|
Environment:
|
Underground
|
|
Organization:
|
Solitary
|
|
Challenge Rating:
|
4
|
|
Treasure:
|
1/10th coins; 50% goods; 50% items
|
|
Alignment:
|
Usually neutral
|
|
Advancement:
|
8–10 HD (Large); 11–21 HD (Huge)
|
|
Level Adjustment:
|
—
|
|
|
Large Monstrous Humanoid
|
|
Hit Dice:
|
6d8+12 (39 hp)
|
|
Initiative:
|
+0
|
|
Speed:
|
30 ft. (6 squares)
|
|
Armor Class:
|
14 (–1 size, +5 natural), touch 9, flat-footed — (see
text)
|
|
Base Attack/Grapple:
|
+6/+14
|
|
Attack:
|
Greataxe +9 melee (3d6+6/x3) or gore +9 melee (1d8+4)
|
|
Full Attack:
|
Greataxe +9/+4 melee (3d6+6/x3) and gore +4 melee (1d8+2)
|
|
Space/Reach:
|
10 ft./10 ft.
|
|
Special Attacks:
|
Powerful charge 4d6+6
|
|
Special Qualities:
|
Darkvision 60 ft., natural cunning, scent
|
|
Saves:
|
Fort +6, Ref +5, Will +5
|
|
Abilities:
|
Str 19, Dex 10, Con 15, Int 7, Wis 10, Cha 8
|
|
Skills:
|
Intimidate +2, Listen +7, Search +2, Spot +7
|
|
Feats:
|
Great Fortitude, Power Attack, Track
|
|
Environment:
|
Underground
|
|
Organization:
|
Solitary, pair, or gang (3–4)
|
|
Challenge Rating:
|
4
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually chaotic Evil
|
|
Advancement:
|
By character class
|
|
Level Adjustment:
|
+2
|
|
|
Medium Undead
|
|
Hit Dice:
|
14d12 (91 hp)
|
|
Initiative:
|
+9
|
|
Speed:
|
30 ft. (6 squares)
|
|
Armor Class:
|
23 (+4 Dex, +9 natural), touch 14, flat-footed 14
|
|
Base Attack/Grapple:
|
+7/+12
|
|
Attack:
|
Slam +12 melee (1d6+7) or tongue +12 melee touch (paralysis)
|
|
Full Attack:
|
Slam +12 melee (1d6+7) and tongue +12 melee touch (paralysis)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Improved grab, paralyzing touch, create spawn
|
|
Special Qualities:
|
Darkvision 60 ft., undead traits
|
|
Saves:
|
Fort +4, Ref +10, Will +9
|
|
Abilities:
|
Str 21, Dex 19, Con —, Int 11, Wis 10, Cha 10
|
|
Skills:
|
Climb +13, Hide +21, Listen +11, Move Silently +21, Spot +15, Swim
+9
|
|
Feats:
|
Alertness, Dodge, Improved Initiative, Lightning Reflexes,
Mobility
|
|
Environment:
|
Any
|
|
Organization:
|
Solitary, gang (2–4), or mob (2–4 plus 5–10
zombies)
|
|
Challenge Rating:
|
8
|
|
Treasure:
|
None
|
|
Alignment:
|
Always chaotic evil
|
|
Advancement:
|
15–21 HD (Medium); 22–28 HD (Large)
|
|
Level Adjustment:
|
—
|
|
|
Medium Undead
|
|
Hit Dice:
|
8d12+3 (55 hp)
|
|
Initiative:
|
+0
|
|
Speed:
|
20 ft. (4 squares)
|
|
Armor Class:
|
20 (+10 natural), touch 10, flat-footed 20
|
|
Base Attack/Grapple:
|
+4/+11
|
|
Attack:
|
Slam +11 melee (1d6+10 plus mummy rot)
|
|
Full Attack:
|
Slam +11 melee (1d6+10 plus mummy rot)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Despair, mummy rot
|
|
Special Qualities:
|
Damage reduction 5/–, darkvision 60 ft., undead traits, vulnerability
to fire
|
|
Saves:
|
Fort +4, Ref +2, Will +8
|
|
Abilities:
|
Str 24, Dex 10, Con —, Int 6, Wis 14, Cha 15
|
|
Skills:
|
Hide +7, Listen +8, Move Silently +7, Spot +8
|
|
Feats:
|
Alertness, Great Fortitude, Toughness
|
|
Environment:
|
Any
|
|
Organization:
|
Solitary, warden squad (2–4), or guardian detail
(6–10)
|
|
Challenge Rating:
|
5
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually lawful evil
|
|
Advancement:
|
9–16 HD (Medium); 17–24 HD (Large)
|
|
Level Adjustment:
|
—
|
|
|
Large Aberration
|
|
Hit Dice:
|
9d8+18 (58 hp)
|
|
Initiative:
|
+2
|
|
Speed:
|
40 ft. (8 squares)
|
|
Armor Class:
|
14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
|
|
Base Attack/Grapple:
|
+6/+12
|
|
Attack:
|
Sting +7 melee (2d4+2 plus poison)
|
|
Full Attack:
|
Sting +7 melee (2d4+2 plus poison) and bite +2 melee (1d4+1)
|
|
Space/Reach:
|
10 ft./5 ft.
|
|
Special Attacks:
|
Poison, spells
|
|
Special Qualities:
< |