|
|
Large Giant
|
|
Hit Dice:
|
4d8+11 (29 hp)
|
|
Initiative:
|
–1
|
|
Speed:
|
30 ft. in hide armor (6 squares); base speed 40 ft.
|
|
Armor Class:
|
16 (–1 size, –1 Dex, +5 natural, +3 hide armor), touch 8,
flat-footed 16
|
|
Base Attack/Grapple:
|
+3/+12
|
|
Attack:
|
Greatclub +8 melee (2d8+7) or javelin +1 ranged (1d8+5)
|
|
Full Attack:
|
Greatclub +8 melee (2d8+7) or javelin +1 ranged (1d8+5)
|
|
Space/Reach:
|
10 ft./10 ft.
|
|
Special Attacks:
|
—
|
|
Special Qualities:
|
Darkvision 60 ft., low-light vision
|
|
Saves:
|
Fort +6, Ref +0, Will +1
|
|
Abilities:
|
Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7
|
|
Skills:
|
Climb +5, Listen +2, Spot +2
|
|
Feats:
|
Toughness, Weapon Focus (greatclub)
|
|
Environment:
|
Temperate hills (Merrow: Temperate aquatic)
|
|
Organization:
|
Solitary, pair, gang (3–4), or band (5–8)
|
|
Challenge Rating:
|
3
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually chaotic evil
|
|
Advancement:
|
By character class
|
|
Level Adjustment:
|
+2
|
|
|
Large Giant
|
|
Hit Dice:
|
5d8+15 (37 hp)
|
|
Initiative:
|
+4
|
|
Speed:
|
40 ft. (8 squares), fly 40 ft. (good)
|
|
Armor Class:
|
18 (–1 size, +5 natural, +4 chain shirt), touch 9, flat-footed
18
|
|
Base Attack/Grapple:
|
+3/+12
|
|
Attack:
|
Greatsword +7 melee (3d6+7/19–20) or longbow +2 ranged
(2d6/x3)
|
|
Full Attack:
|
Greatsword +7 melee (3d6+7/19–20) or longbow +2 ranged
(2d6/x3)
|
|
Space/Reach:
|
10 ft./10 ft.
|
|
Special Attacks:
|
Spell-like abilities
|
|
Special Qualities:
|
Darkvision 90 ft., low-light vision, regeneration 5, spell resistance
19
|
|
Saves:
|
Fort +7, Ref +1, Will +3
|
|
Abilities:
|
Str 21, Dex 10, Con 17, Int 14, Wis 14, Cha 17
|
|
Skills:
|
Concentration +11, Listen +10, Spellcraft +10, Spot +10
|
|
Feats:
|
Combat Expertise, Improved Initiative
|
|
Environment:
|
Cold hills
|
|
Organization:
|
Solitary, pair, or troupe (1–2 plus 2–4 ogres)
|
|
Challenge Rating:
|
8
|
|
Treasure:
|
Double standard
|
|
Alignment:
|
Usually lawful evil
|
|
Advancement:
|
By character class
|
|
Level Adjustment:
|
+7
|
|
|
Huge Ooze
|
|
Hit Dice:
|
10d10+60 (115 hp)
|
|
Initiative:
|
–5
|
|
Speed:
|
20 ft. (4 squares), climb 20 ft.
|
|
Armor Class:
|
3 (–2 size, –5 Dex), touch 3, flat-footed 3
|
|
Base Attack/Grapple:
|
+7/+18
|
|
Attack:
|
Slam +8 melee (2d6+4 plus 2d6 acid)
|
|
Full Attack:
|
Slam +8 melee (2d6+4 plus 2d6 acid)
|
|
Space/Reach:
|
15 ft./10 ft.
|
|
Special Attacks:
|
Acid, constrict 2d6+4 plus 2d6 acid, improved grab
|
|
Special Qualities:
|
Blindsight 60 ft., split, ooze traits
|
|
Saves:
|
Fort +9, Ref –2, Will –2
|
|
Abilities:
|
Str 17, Dex 1, Con 22, Int —, Wis 1, Cha 1
|
|
Skills:
|
Climb +11
|
|
Feats:
|
—
|
|
Environment:
|
Underground
|
|
Organization:
|
Solitary
|
|
Challenge Rating:
|
7
|
|
Treasure:
|
None
|
|
Alignment:
|
Always neutral
|
|
Advancement:
|
11–15 HD (Huge); 16–30 HD (Gargantuan)
|
|
Level Adjustment:
|
—
|
|
|
Huge Ooze
|
|
Hit Dice:
|
4d10+32 (54 hp)
|
|
Initiative:
|
–5
|
|
Speed:
|
15 ft. (3 squares)
|
|
Armor Class:
|
3 (–2 size, –5 Dex), touch 3, flat-footed 3
|
|
Base Attack/Grapple:
|
+3/+11
|
|
Attack:
|
Slam +1 melee (1d6 plus 1d6 acid)
|
|
Full Attack:
|
Slam +1 melee (1d6 plus 1d6 acid)
|
|
Space/Reach:
|
15 ft./10 ft.
|
|
Special Attacks:
|
Acid, engulf, paralysis
|
|
Special Qualities:
|
Blindsight 60 ft., immunity to electricity, ooze traits,
transparent
|
|
Saves:
|
Fort +9, Ref –4, Will –4
|
|
Abilities:
|
Str 10, Dex 1, Con 26, Int —, Wis 1, Cha 1
|
|
Skills:
|
—
|
|
Feats:
|
—
|
|
Environment:
|
Underground
|
|
Organization:
|
Solitary
|
|
Challenge Rating:
|
3
|
|
Treasure:
|
1/10th coins, 50% goods (no nonmetal or nonstone), 50% items (no nonmetal
or nonstone)
|
|
Alignment:
|
Always neutral
|
|
Advancement:
|
5–12 HD (Huge); 13–24 HD (Gargantuan)
|
|
Level Adjustment:
|
—
|
|
|
Medium Ooze
|
|
Hit Dice:
|
3d10+15 (31 hp)
|
|
Initiative:
|
–5
|
|
Speed:
|
10 ft. (2 squares)
|
|
Armor Class:
|
5 (–5 Dex), touch 5, flat-footed 5
|
|
Base Attack/Grapple:
|
+2/+3
|
|
Attack:
|
Slam +3 melee (1d6+1 plus 1d6 acid)
|
|
Full Attack:
|
Slam +3 melee (1d6+1 plus 1d6 acid)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Acid, constrict 1d6+1 plus 1d6 acid, improved grab
|
|
Special Qualities:
|
Blindsight 60 ft., immunity to cold and fire, ooze traits,
transparent
|
|
Saves:
|
Fort +6, Ref –4, Will –4
|
|
Abilities:
|
Str 12, Dex 1, Con 21, Int —, Wis 1, Cha 1
|
|
Skills:
|
—
|
|
Feats:
|
—
|
|
Environment:
|
Cold marshes
|
|
Organization:
|
Solitary
|
|
Challenge Rating:
|
4
|
|
Treasure:
|
None
|
|
Alignment:
|
Always neutral
|
|
Advancement:
|
4–6 HD (Medium); 7–9 HD (Large)
|
|
Level Adjustment:
|
—
|
|
|
Large Ooze
|
|
Hit Dice:
|
6d10+36 (69 hp)
|
|
Initiative:
|
–5
|
|
Speed:
|
10 ft. (2 squares), climb 10 ft.
|
|
Armor Class:
|
4 (–1 size, –5 Dex), touch 4, flat-footed 4
|
|
Base Attack/Grapple:
|
+4/+10
|
|
Attack:
|
Slam +5 melee (2d4+3 plus 1d4 acid)
|
|
Full Attack:
|
Slam +5 melee (2d4+3 plus 1d4 acid)
|
|
Space/Reach:
|
10 ft./5 ft.
|
|
Special Attacks:
|
Acid, constrict 2d4+3 plus 1d4 acid, improved grab
|
|
Special Qualities:
|
Blindsight 60 ft., split, ooze traits
|
|
Saves:
|
Fort +8, Ref –3, Will –3
|
|
Abilities:
|
Str 15, Dex 1, Con 22, Int —, Wis 1, Cha 1
|
|
Skills:
|
Climb +10
|
|
Feats:
|
—
|
|
Environment:
|
Temperate marshes
|
|
Organization:
|
Solitary
|
|
Challenge Rating:
|
5
|
|
Treasure:
|
None
|
|
Alignment:
|
Always neutral
|
|
Advancement:
|
7–9 HD (Large); 10–18 HD (Huge)
|
|
Level Adjustment:
|
—
|
|
|
Orc, 1st-Level Warrior
|
|
|
Medium Humanoid (Orc)
|
|
Hit Dice:
|
1d8+1 (5 hp)
|
|
Initiative:
|
+0
|
|
Speed:
|
30 ft. (6 squares)
|
|
Armor Class:
|
13 (+3 studded leather armor), touch 10, flat-footed 13
|
|
Base Attack/Grapple:
|
+1/+4
|
|
Attack:
|
Falchion +4 melee (2d4+4/18–20) or javelin +1 ranged
(1d6+3)
|
|
Full Attack:
|
Falchion +4 melee (2d4+4/18–20) or javelin +1 ranged
(1d6+3)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
—
|
|
Special Qualities:
|
Darkvision 60 ft., light sensitivity
|
|
Saves:
|
Fort +3, Ref +0, Will –2
|
|
Abilities:
|
Str 17, Dex 11, Con 12, Int 8, Wis 7, Cha 6
|
|
Skills:
|
Listen +1, Spot +1
|
|
Feats:
|
Alertness
|
|
Environment:
|
Temperate hills
|
|
Organization:
|
Gang (2–4), squad (11–20 plus 2 3rd-level sergeants and 1
leader of 3rd–6th level), or band (30–100 plus 150% noncombatants
plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3
7th-level captains)
|
|
Challenge Rating:
|
1/2
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Often chaotic evil
|
|
Advancement:
|
By character class
|
|
Level Adjustment:
|
+0
|
|
|
Large Aberration
|
|
Hit Dice:
|
6d8+9 (36 hp)
|
|
Initiative:
|
+0
|
|
Speed:
|
20 ft. (4 squares)
|
|
Armor Class:
|
17 (–1 size, +8 natural), touch 9, flat-footed 17
|
|
Base Attack/Grapple:
|
+4/+8
|
|
Attack:
|
Tentacle +4 melee (1d6)
|
|
Full Attack:
|
2 tentacles +4 melee (1d6) and bite –2 melee (1d4)
|
|
Space/Reach:
|
10 ft./10 ft. (15 ft. with tentacle)
|
|
Special Attacks:
|
Constrict 1d6, disease, improved grab
|
|
Special Qualities:
|
Darkvision 60 ft., scent
|
|
Saves:
|
Fort +3, Ref +2, Will +6
|
|
Abilities:
|
Str 11, Dex 10, Con 13, Int 5, Wis 12, Cha 6
|
|
Skills:
|
Hide –1*, Listen +6, Spot +6
|
|
Feats:
|
Alertness, Toughness, Weapon Focus (tentacle)
|
|
Environment:
|
Underground
|
|
Organization:
|
Solitary, pair, or cluster (3–4)
|
|
Challenge Rating:
|
4
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually neutral
|
|
Advancement:
|
7–8 HD (Large); 9–18 HD (Huge)
|
|
Level Adjustment:
|
—
|
|
|
Large Magical Beast
|
|
Hit Dice:
|
4d10+4 (26 hp)
|
|
Initiative:
|
+3
|
|
Speed:
|
10 ft. (2 squares), fly 70 ft. (average)
|
|
Armor Class:
|
15 (–1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
|
|
Base Attack/Grapple:
|
+4/+12
|
|
Attack:
|
Claw +7 melee (1d6+4)
|
|
Full Attack:
|
2 claws +7 melee (1d6+4) and bite +2 melee (1d8+2)
|
|
Space/Reach:
|
10 ft./5 ft.
|
|
Special Attacks:
|
—
|
|
Special Qualities:
|
Superior lowlight vision
|
|
Saves:
|
Fort +5, Ref +7, Will +3
|
|
Abilities:
|
Str 18, Dex 17, Con 12, Int 10, Wis 14, Cha 10
|
|
Skills:
|
Knowledge (nature) +2, Listen +17, Move Silently +8*, Spot +10
|
|
Feats:
|
Alertness, Wingover
|
|
Environment:
|
Temperate forests
|
|
Organization:
|
Solitary, pair, or company (3–5)
|
|
Challenge Rating:
|
3
|
|
Treasure:
|
None
|
|
Alignment:
|
Usually neutral good
|
|
Advancement:
|
5–8 HD (Large); 9–12 HD (Huge)
|
|
Level Adjustment:
|
+2 (cohort)
|
|
|
Large Magical Beast
|
|
Hit Dice:
|
5d10+25 (52 hp)
|
|
Initiative:
|
+1
|
|
Speed:
|
30 ft. (6 squares)
|
|
Armor Class:
|
15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
|
|
Base Attack/Grapple:
|
+5/+14
|
|
Attack:
|
Claw +9 melee (1d6+5)
|
|
Full Attack:
|
2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
|
|
Space/Reach:
|
10 ft./5 ft.
|
|
Special Attacks:
|
Improved grab
|
|
Special Qualities:
|
Scent
|
|
Saves:
|
Fort +9, Ref +5, Will +2
|
|
Abilities:
|
Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
|
|
Skills:
|
Listen +8, Spot +8
|
|
Feats:
|
Alertness, Track
|
|
Environment:
|
Temperate forests
|
|
Organization:
|
Solitary, pair, or pack (3–8)
|
|
Challenge Rating:
|
4
|
|
Treasure:
|
None
|
|
Alignment:
|
Always neutral
|
|
Advancement:
|
6–8 HD (Large); 9–15 HD (Huge)
|
|
Level Adjustment:
|
—
|
|
|
Large Magical Beast
|
|
Hit Dice:
|
4d10+12 (34 hp)
|
|
Initiative:
|
+2
|
|
Speed:
|
60 ft. (12 squares), fly 120 ft. (average)
|
|
Armor Class:
|
14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
|
|
Base Attack/Grapple:
|
+4/+12
|
|
Attack:
|
Hoof +7 melee (1d6+4)
|
|
Full Attack:
|
2 hooves +7 melee (1d6+4) and bite +2 melee (1d3+2)
|
|
Space/Reach:
|
10 ft./5 ft.
|
|
Special Attacks:
|
—
|
|
Special Qualities:
|
Darkvision 60 ft., low-light vision, scent, spell-like abilities
|
|
Saves:
|
Fort +7, Ref +6, Will +4
|
|
Abilities:
|
Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13
|
|
Skills:
|
Diplomacy +3, Listen +8, Sense Motive +9, Spot +8
|
|
Feats:
|
Flyby Attack, Iron Will
|
|
Environment:
|
Temperate forests
|
|
Organization:
|
Solitary, pair, or herd (6–10)
|
|
Challenge Rating:
|
3
|
|
Treasure:
|
None
|
|
Alignment:
|
Usually chaotic good
|
|
Advancement:
|
5–8 HD (Large)
|
|
Level Adjustment:
|
+2 (cohort)
|
|
|
Medium Plant
|
|
Hit Dice:
|
2d8+6 (15 hp)
|
|
Initiative:
|
+0
|
|
Speed:
|
20 ft. (4 squares)
|
|
Armor Class:
|
14 (+4 natural), touch 10, flat-footed 14
|
|
Base Attack/Grapple:
|
+1/+3
|
|
Attack:
|
Bite +3 melee (1d6+3)
|
|
Full Attack:
|
Bite +3 melee (1d6+3)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
—
|
|
Special Qualities:
|
Low-light vision, plant traits, greater invisibility
|
|
Saves:
|
Fort +6, Ref +0, Will +0
|
|
Abilities:
|
Str 14, Dex 10, Con 16, Int 2, Wis 11, Cha 9
|
|
Skills:
|
Listen +4, Move Silently +6, Spot +4
|
|
Feats:
|
Alertness
|
|
Environment:
|
Underground
|
|
Organization:
|
Solitary
|
|
Challenge Rating:
|
3
|
|
Treasure:
|
None
|
|
Alignment:
|
Always neutral
|
|
Advancement:
|
3–4 HD (Medium); 5–6 HD (Large)
|
|
Level Adjustment:
|
—
|
|
|
Large Magical Beast
|
|
Hit Dice:
|
5d10+15 (42 hp)
|
|
Initiative:
|
+7
|
|
Speed:
|
40 ft. (8 squares), climb 20 ft.
|
|
Armor Class:
|
15 (–1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
|
|
Base Attack/Grapple:
|
+5/+12
|
|
Attack:
|
Bite +7 melee (1d6+4 plus poison)
|
|
Full Attack:
|
Bite +7 melee (1d6+4 plus poison)
|
|
Space/Reach:
|
10 ft./5 ft.
|
|
Special Attacks:
|
Poison
|
|
Special Qualitiy:
|
Darkvision 60 ft., ethereal jaunt, low-light vision
|
|
Saves:
|
Fort +7, Ref +7, Will +2
|
|
Abilities:
|
Str 17, Dex 17, Con 16, Int 7, Wis 13, Cha 10
|
|
Skills:
|
Climb +11, Move Silently +11, Spot +4
|
|
Feats:
|
Ability Focus (poison), Improved Initiative
|
|
Environment:
|
Warm hills
|
|
Organization:
|
Solitary or cluster (2–5)
|
|
Challenge Rating:
|
5
|
|
Treasure:
|
None
|
|
Alignment:
|
Always neutral
|
|
Advancement:
|
6–8 HD (Large); 9–15 HD (Huge)
|
|
Level Adjustment:
|
—
|
|
|
Medium Aberration (Shapechanger)
|
|
Hit Dice:
|
15d8+30 (97 hp)
|
|
Initiative:
|
+6
|
|
Speed:
|
30 ft. (6 squares)
|
|
Armor Class:
|
17 (+2 Dex, +5 natural), touch 12, flat-footed 15
|
|
Base Attack/Grapple:
|
+11/+12
|
|
Attack:
|
Slam +12 melee (1d3+1)
|
|
Full Attack:
|
Slam +12 melee (1d3+1)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
—
|
|
Special Qualities:
|
Alternate form, amorphous, resilient, scent, telepathy 100 ft., tremorsense
60 ft.
|
|
Saves:
|
Fort +11, Ref +11, Will +11
|
|
Abilities:
|
Str 12, Dex 15, Con 15, Int 16, Wis 15, Cha 14
|
|
Skills:
|
Bluff +20, Climb +7, Craft (any one) +12, Diplomacy +12, Disguise +20 (+22
acting)*, Intimidate +4, Knowledge (any one) +18, Listen +12, Spot +12, Survival
+8
|
|
Feats:
|
Alertness, Blind-Fight, Combat Reflexes, Dodge, Improved Initiative,
Mobility
|
|
Environment:
|
Underground
|
|
Organization:
|
Solitary
|
|
Challenge Rating:
|
7
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually chaotic neutral
|
|
Advancement:
|
15–21 HD (Huge); 22–45 HD (Gargantuan)
|
|
Level Adjustment:
|
—
|
|
|
Aasimar, 1st-Level Warrior
|
|
|
Medium Outsider (Native)
|
|
Hit Dice:
|
1d8+1 (5 hp)
|
|
Initiative:
|
+4
|
|
Speed:
|
20 ft. in scale mail (4 squares); base speed 30 ft.
|
|
Armor Class:
|
16 (+4 scale mail, +2 heavy shield), touch 10, flat-footed 16
|
|
Base Attack/Grapple:
|
+1/+2
|
|
Attack:
|
Longsword +2 melee (1d8+1/19–20) or light crossbow +1 ranged
(1d8/19–20)
|
|
Full Attack:
|
Longsword +2 melee (1d8+1/19–20) or light crossbow +1 ranged
(1d8/19–20)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Daylight
|
|
Special Qualities:
|
Darkvision 60 ft., resistance to acid 5, cold 5, and electricity
5
|
|
Saves:
|
Fort +3, Ref +0, Will +0
|
|
Abilities:
|
Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 10
|
|
Skills:
|
Heal +4, Knowledge (religion) +1, Listen +3, Ride +1, Spot +3
|
|
Feats:
|
Improved Initiative
|
|
Environment:
|
Temperate plains
|
|
Organization:
|
Solitary, pair, or team (3–4)
|
|
Challenge Rating:
|
1/2
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually good (any)
|
|
Advancement:
|
By character class
|
|
Level Adjustment:
|
+1
|
|
|
Tiefling, 1st-Level Warrior
|
|
|
Medium Outsider (Native)
|
|
Hit Dice:
|
1d8+1 (5 hp)
|
|
Initiative:
|
+1
|
|
Speed:
|
30 ft. (6 squares)
|
|
Armor Class:
|
15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed
14
|
|
Base Attack/Grapple:
|
+1/+2
|
|
Attack:
|
Rapier +3 melee (1d6+1/18–20) or light crossbow +2 ranged
(1d8/19–20)
|
|
Full Attack:
|
Rapier +3 melee (1d6+1/18–20) or light crossbow +2 ranged
(1d8/19–20)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Darkness
|
|
Special Qualities:
|
Darkvision 60 ft., resistance to cold 5, electricity 5, and fire
5
|
|
Saves:
|
Fort +3, Ref +1, Will –1
|
|
Abilities:
|
Str 13, Dex 13, Con 12, Int 12, Wis 9, Cha 6
|
|
Skills:
|
Bluff +4, Hide +5, Move Silently +1, Sleight of Hand +1
|
|
Feats:
|
Weapon Focus (rapier)
|
|
Environment:
|
Temperate plains
|
|
Organization:
|
Solitary, pair, or gang (3–4)
|
|
Challenge Rating:
|
1/2
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually evil (any)
|
|
Advancement:
|
By character class
|
|
Level Adjustment:
|
+1
|
|
|
Tiny Dragon
|
|
Hit Dice:
|
2d12+2 (15 hp)
|
|
Initiative:
|
+2
|
|
Speed:
|
15 ft. (3 squares), fly 60 ft. (good)
|
|
Armor Class:
|
18 (+2 size, +2 Dex, +4 natural), touch 14, flat-footed 16
|
|
Base Attack/Grapple:
|
+2/–8
|
|
Attack:
|
Sting +4 melee (1d3–2 plus poison)
|
|
Full Attack:
|
Sting +4 melee (1d3–2 plus poison) and bite –1 melee
(1)
|
|
Space/Reach:
|
2-1/2 ft./0 ft. (5 ft. with tail)
|
|
Special Attacks:
|
Poison
|
|
Special Qualities:
|
Blindsense 60 ft., darkvision 60 ft., immunity to sleep and
paralysis, low-light vision, spell resistance 19, telepathy 60 ft.
|
|
Saves:
|
Fort +4, Ref +5, Will +4
|
|
Abilities:
|
Str 6, Dex 15, Con 13, Int 10, Wis 12, Cha 10
|
|
Skills:
|
Diplomacy +2, Hide +20*, Listen +7, Search +6, Sense Motive +7, Spot +7,
Survival +1 (+3 following tracks)
|
|
Feats:
|
Weapon Finesse
|
|
Environment:
|
Temperate forests
|
|
Organization:
|
Solitary, pair, or clutch (3–5)
|
|
Challenge Rating:
|
1
|
|
Treasure:
|
None
|
|
Alignment:
|
Always neutral good
|
|
Advancement:
|
3–4 HD (Tiny)
|
|
Level Adjustment:
|
+3
|
|
|
Gargantuan Magical Beast
|
|
Hit Dice:
|
16d10+112 (200 hp)
|
|
Initiative:
|
–2
|
|
Speed:
|
20 ft. (4 squares), burrow 20 ft., swim 10 ft.
|
|
Armor Class:
|
19 (–4 size, –2 Dex, +15 natural), touch 4, flat-footed
19
|
|
Base Attack/Grapple:
|
+16/+40
|
|
Attack:
|
Bite +25 melee (2d8+12)
|
|
Full Attack:
|
Bite +25 melee (2d8+12) and sting +20 melee (2d6+6 plus poison)
|
|
Space/Reach:
|
20 ft./15ft.
|
|
Special Attacks:
|
Improved grab, swallow whole, poison
|
|
Special Qualities:
|
Tremorsense 60 ft.
|
|
Saves:
|
Fort +17, Ref +8, Will +4
|
|
Abilities:
|
Str 35, Dex 6, Con 25, Int 1, Wis 8, Cha 8
|
|
Skills:
|
Listen +18, Swim +20
|
|
Feats:
|
Awesome Blow, Cleave, Improved Bull Rush, Power Attack, Weapon Focus
(bite), Weapon Focus (sting)
|
|
Environment:
|
Underground
|
|
Organization:
|
Solitary
|
|
Challenge Rating:
|
12
|
|
Treasure:
|
No coins, 50% goods (stone only), no items
|
|
Alignment:
|
Always neutral
|
|
Advancement: |