|
|
Medium Monstrous Humanoid (Aquatic)
|
|
Hit Dice:
|
2d8+2 (11 hp)
|
|
Initiative:
|
+1
|
|
Speed:
|
30 ft. (6 squares), swim 60 ft.
|
|
Armor Class:
|
16 (+1 Dex, +5 natural), touch 11, flat-footed 15
|
|
Base Attack/Grapple:
|
+2/+4
|
|
Attack:
|
Talon +4 melee (1d4+2) or trident +4 melee (1d8+3) or heavy crossbow +3
ranged (1d10/19–20)
|
|
Full Attack:
|
Trident +4 melee (1d8+3) and bite +2 melee (1d4+1); or 2 talons +4 melee
(1d4+2) and bite +2 melee (1d4+1); or heavy crossbow +3 ranged
(1d10/19–20)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Blood frenzy, rake 1d4+1
|
|
Special Qualities:
|
Blindsense 30 ft., darkvision 60 ft., freshwater sensitivity, light
blindness, speak with sharks, water dependent
|
|
Saves:
|
Fort +3, Ref +4, Will +4
|
|
Abilities:
|
Str 14, Dex 13, Con 12, Int 14, Wis 13, Cha 9
|
|
Skills:
|
Handle Animal +4*, Hide +6*, Listen +6*, Profession (hunter) +1*, Ride +3,
Spot +6*, Survival +1*
|
|
Feats:
|
Great Fortitude, MultiattackB
|
|
Environment:
|
Warm aquatic
|
|
Organization:
|
Solitary, pair, team (5–8), patrol (11–20 plus 1 3rd-level
lieutenant and 1–2 sharks), band (20–80 plus 100% noncombatants plus
1 3rd-level lieutenant and 1 4th-level chieftain per 20 adults plus 1–2
sharks), or tribe (70–160 plus 100% noncombatants plus 1 3rd-level
lieutenant per 20 adults, 1 4th-level chieftain per 40 adults, 9 4th-level
guards, 1–4 underpriestesses of 3rd–6th level, 1 7th-level
priestess, and 1 baron of 6th–8th level plus 5–8 sharks)
|
|
Challenge Rating:
|
2
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually lawful evil
|
|
Advancement:
|
3–5 HD (Medium), 6–10 HD (Large), or by character
class
|
|
Level Adjustment:
|
+2 (+3 if four-armed)
|
|
|
Flamebrother Salamander
|
Average Salamander
|
Noble Salamander
|
|
|
Small Outsider (Extraplanar, Fire)
|
Medium Outsider (Extraplanar, Fire)
|
Large Outsider (Extraplanar, Fire)
|
|
Hit Dice:
|
4d8+8 (26 hp)
|
9d8+18 (58 hp)
|
15d8+45 (112 hp)
|
|
Initiative:
|
+1
|
+1
|
+1
|
|
Speed:
|
20 ft. (4 squares)
|
20 ft. (4 squares)
|
20 ft. (4 squares)
|
|
Armor Class:
|
19 (+1 size, +1 Dex, +7 natural), touch 12, flat-footed 18
|
18 (+1 Dex, +7 natural), touch 11, flat-footed 17
|
18 (–1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
|
|
Base Attack/Grapple:
|
+4/+1
|
+9/+11
|
+15/+25
|
|
Attack:
|
Spear +6 melee (1d6+1/x3 plus 1d6 fire)
|
Spear +11 melee (1d8+3/x3 plus 1d6 fire)
|
+3 longspear +23 melee (1d8+9/x3 plus 1d8 fire)
|
|
Full Attack:
|
Spear +6 melee (1d6+1/x3 plus 1d6 fire) and tail slap +4 melee (1d4 plus
1d6 fire)
|
Spear +11/+6 melee (1d8+3/x3 plus 1d6 fire) and tail slap +9 melee (2d6+1
plus 1d6 fire)
|
+3 longspear +23/+18/+13 melee (1d8+9/x3 plus 1d8 fire) and tail
slap +18 melee (2d8+3 plus 1d8 fire)
|
|
Space/Reach:
|
5 ft./5 ft.
|
5 ft./5 ft. (10 ft. with tail)
|
10 ft./10 ft. (20 ft. with tail or longspear)
|
|
Special Attacks:
|
Constrict 1d4 plus 1d6 fire, heat, improved grab
|
Constrict 2d6+1 plus 1d6 fire, heat, improved grab
|
Constrict 2d8+3 plus 1d8 fire, heat, improved grab, spell-like
abilities
|
|
Special Qualities:
|
Darkvision 60 ft., immunity to fire, vulnerability to cold
|
Damage reduction 10/magic, darkvision 60 ft., immunity to fire,
vulnerability to cold
|
Damage reduction 15/magic, darkvision 60 ft., immunity to fire,
vulnerability to cold
|
|
Saves:
|
Fort +6, Ref +5, Will +6
|
Fort +8, Ref +7, Will +8
|
Fort +12, Ref +10, Will +11
|
|
Abilities:
|
Str 12, Dex 13, Con 14, Int 14, Wis 15, Cha 13
|
Str 14, Dex 13, Con 14, Int 14, Wis 15, Cha 13
|
Str 22, Dex 13, Con 16, Int 16, Wis 15, Cha 15
|
|
Skills:
|
Craft (blacksmithing) +8, Hide +12, Listen +11, Move Silently +6, Spot
+11
|
Bluff +11, Craft (blacksmithing) +19, Diplomacy +3, Disguise +1 (+3
acting), Hide +11, Intimidate +3, Listen +8, Move Silently +11,Search +12, Spot
+8
|
Bluff +19, Craft (blacksmithing) +25, Diplomacy +4, Hide +15, Intimidate
+4, Listen +13, Move Silently +17, Spot +13
|
|
Feats:
|
Alertness, Multiattack
|
Alertness, Multiattack, Power Attack
|
Alertness, Cleave, Great Cleave, Multiattack, Power Attack, Skill Focus
(Craft [blacksmithing])
|
|
Environment:
|
Elemental Plane of Fire
|
Elemental Plane of Fire
|
Elemental Plane of Fire
|
|
Organization:
|
Solitary, pair, or cluster (3–5)
|
Solitary, pair, or cluster (3–5)
|
Solitary, pair, or noble party (9–14)
|
|
Challenge Rating:
|
3
|
6
|
10
|
|
Treasure:
|
Standard (nonflammables only)
|
Standard (nonflammables only)
|
Double standard (nonflammables only) and +3 longspear
|
|
Alignment:
|
Usually evil (any)
|
Usually evil (any)
|
Usually evil (any)
|
|
Advancement:
|
4–6 HD (Small)
|
8–14 HD (Medium)
|
16–21 HD (Large); 22–45 HD (Huge)
|
|
Level Adjustment:
|
+4
|
+5
|
—
|
|
|
Medium Fey
|
|
Hit Dice:
|
5d6+5 (22 hp)
|
|
Initiative:
|
+1
|
|
Speed:
|
40 ft. (8 squares)
|
|
Armor Class:
|
15 (+1 Dex, +4 natural), touch 11, flat-footed 14
|
|
Base Attack/Grapple:
|
+2/+2
|
|
Attack:
|
Head butt +2 melee (1d6) or shortbow +3 ranged (1d6/x3)
|
|
Full Attack:
|
Head butt +2 melee (1d6) and dagger –3 melee (1d4/19–20); or
shortbow +3 ranged (1d6/x3)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Pipes
|
|
Special Qualities:
|
Damage reduction 5/cold iron, low-light vision
|
|
Saves:
|
Fort +2, Ref +5, Will +5
|
|
Abilities:
|
Str 10, Dex 13, Con 12, Int 12, Wis 13, Cha 13
|
|
Skills:
|
Bluff +9, Diplomacy +3, Disguise +1 (+3 acting), Hide +13, Intimidate +3,
Knowledge (nature) +9, Listen +15, Move Silently +13, Perform (wind instruments)
+9, Spot +15, Survival +1 (+3 aboveground)
|
|
Feats:
|
AlertnessB, Dodge, Mobility
|
|
Environment:
|
Temperate forests
|
|
Organization:
|
Solitary, pair, band (3–5), or troop (6–11)
|
|
Challenge Rating:
|
2 (without pipes) or 4 (with pipes)
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Usually chaotic neutral
|
|
Advancement:
|
6–10 HD (Medium)
|
|
Level Adjustment:
|
+2
|
|
|
Large Magical Beast
|
|
Hit Dice:
|
6d10+18 (51 hp)
|
|
Initiative:
|
+1
|
|
Speed:
|
10 ft. (2 squares), swim 40 ft.
|
|
Armor Class:
|
18 (–1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
|
|
Base Attack/Grapple:
|
+6/+14
|
|
Attack:
|
Claw +9 melee (1d6+4)
|
|
Full Attack:
|
2 claws +9 melee (1d6+4) and bite +4 melee (1d8+2)
|
|
Space/Reach:
|
10 ft./5 ft.
|
|
Special Attacks:
|
Rend 2d6+6
|
|
Special Qualities:
|
Darkvision 60 ft., hold breath, low-light vision, scent
|
|
Saves:
|
Fort +8, Ref +6, Will +5
|
|
Abilities:
|
Str 19, Dex 12, Con 17, Int 2, Wis 13, Cha 10
|
|
Skills:
|
Listen +8, Spot +7, Swim +12
|
|
Feats:
|
Alertness, Endurance, Iron Will
|
|
Environment:
|
Temperate aquatic
|
|
Organization:
|
Solitary, pair, or pride (5–12)
|
|
Challenge Rating:
|
4
|
|
Treasure:
|
None
|
|
Alignment:
|
Always neutral
|
|
Advancement:
|
7–9 HD (Large); 10–18 HD (Huge)
|
|
Level Adjustment:
|
—
|
|
|
Medium Undead (Incorporeal)
|
|
Hit Dice:
|
3d12 (19 hp)
|
|
Initiative:
|
+2
|
|
Speed:
|
Fly 40 ft. (good) (8 squares)
|
|
Armor Class:
|
13 (+2 Dex, +1 deflection), touch 13, flat-footed 11
|
|
Base Attack/Grapple:
|
+1/—
|
|
Attack:
|
Incorporeal touch +3 melee (1d6 Str)
|
|
Full Attack:
|
Incorporeal touch +3 melee (1d6 Str)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Create spawn, strength damage
|
|
Special Qualities:
|
Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits
|
|
Saves:
|
Fort +1, Ref +3, Will +4
|
|
Abilities:
|
Str —, Dex 14, Con —,Int 6, Wis 12, Cha 13
|
|
Skills:
|
Hide +8*, Listen +7, Search +4, Spot +7
|
|
Feats:
|
Alertness, Dodge
|
|
Environment:
|
Any
|
|
Organization:
|
Solitary, gang (2–5), or swarm (6–11)
|
|
Challenge Rating:
|
3
|
|
Treasure:
|
None
|
|
Alignment:
|
Always chaotic evil
|
|
Advancement:
|
4–9 HD (Medium)
|
|
Level Adjustment:
|
—
|
|
|
Medium Outsider (Extraplanar)
|
|
Hit Dice:
|
4d8+12 (30 hp)
|
|
Initiative:
|
+5
|
|
Speed:
|
50 ft. (10 squares)
|
|
Armor Class:
|
14 (+1 Dex, +3 natural), touch 11, flat-footed 13
|
|
Base Attack/Grapple:
|
+4/+7
|
|
Attack:
|
Bite +7 melee (1d6+4)
|
|
Full Attack:
|
Bite +7 melee (1d6+4)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Bay, trip
|
|
Special Qualities:
|
Darkvision 60 ft., shadow blend, scent
|
|
Saves:
|
Fort +7, Ref +5, Will +5
|
|
Abilities:
|
Str 17, Dex 13, Con 17, Int 4, Wis 12, Cha 13
|
|
Skills:
|
Hide +8, Listen +8, Move Silently +8, Spot +8, Survival +8*
|
|
Feats:
|
Dodge, Improved Initiative, TrackB
|
|
Environment:
|
Plane of Shadow
|
|
Organization:
|
Solitary, pair, or pack (5–12)
|
|
Challenge Rating:
|
5
|
|
Treasure:
|
None
|
|
Alignment:
|
Always neutral evil
|
|
Advancement:
|
5–6 HD (Medium); 7–12 HD (Large)
|
|
Level Adjustment:
|
+3 (cohort)
|
|
|
Large Plant
|
|
Hit Dice:
|
8d8+24 (60 hp)
|
|
Initiative:
|
+0
|
|
Speed:
|
20 ft. (4 squares), swim 20 ft.
|
|
Armor Class:
|
20 (–1 size, +11 natural), touch 9, flat-footed 20
|
|
Base Attack/Grapple:
|
+6/+15
|
|
Attack:
|
Slam +11 melee (2d6+5)
|
|
Full Attack:
|
2 slams +11 melee (2d6+5)
|
|
Space/Reach:
|
10 ft./10 ft.
|
|
Special Attacks:
|
Improved grab, constrict 2d6+7
|
|
Special Qualities:
|
Darkvision 60 ft., immunity to electricity, low-light vision, plant traits,
resistance to fire 10
|
|
Saves:
|
Fort +9, Ref +2, Will +4
|
|
Abilities:
|
Str 21, Dex 10, Con 17, Int 7, Wis 10, Cha 9
|
|
Skills:
|
Hide +3*, Listen +8, Move Silently +8
|
|
Feats:
|
Iron Will, Power Attack, Weapon Focus (slam)
|
|
Environment:
|
Temperate marshes
|
|
Organization:
|
Solitary
|
|
Challenge Rating:
|
6
|
|
Treasure:
|
1/10th coins; 50% goods; 50% items
|
|
Alignment:
|
Usually neutral
|
|
Advancement:
|
9–12 HD (Large); 13–24 HD (Huge)
|
|
Level Adjustment:
|
+6
|
|
|
Large Construct
|
|
Hit Dice:
|
15d10+30 (112 hp)
|
|
Initiative:
|
+0
|
|
Speed:
|
30 ft. (6 squares)
|
|
Armor Class:
|
24 (–1 size, +15 natural), touch 9, flat-footed 24
|
|
Base Attack/Grapple:
|
+11/+21
|
|
Attack:
|
Slam +16 melee (1d8+6)
|
|
Full Attack:
|
2 slams +16 melee (1d8+6)
|
|
Space/Reach:
|
10 ft./10 ft.
|
|
Special Attacks:
|
—
|
|
Special Qualities:
|
Construct traits, darkvision 60 ft., fast healing 5, find master, guard,
low-light vision, shield other, spell storing
|
|
Saves:
|
Fort +5, Ref +5, Will +5
|
|
Abilities:
|
Str 22, Dex 10, Con —, Int —, Wis 10, Cha 1
|
|
Environment:
|
Any
|
|
Organization:
|
Solitary
|
|
Challenge Rating:
|
8
|
|
Treasure:
|
None
|
|
Alignment:
|
Always neutral
|
|
Advancement:
|
16–24 HD (Large); 25–45 HD (Huge)
|
|
Level Adjustment:
|
—
|
|
|
Small Magical Beast
|
|
Hit Dice:
|
2d10+2 (13 hp)
|
|
Initiative:
|
+6
|
|
Speed:
|
40 ft. (8 squares), climb 20 ft., swim 20 ft.
|
|
Armor Class:
|
16 (+1 size, +2 Dex, +3 natural), touch 13, flat-footed 14
|
|
Base Attack/Grapple:
|
+2/–2
|
|
Attack:
|
Bite +3 melee (1d4)
|
|
Full Attack:
|
Bite +3 melee (1d4)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Stunning shock, lethal shock
|
|
Special Qualities:
|
Darkvision 60 ft., electricity sense, immunity to electricity, low-light
vision
|
|
Saves:
|
Fort +4, Ref +5, Will +1
|
|
Abilities:
|
Str 10, Dex 15, Con 13, Int 2, Wis 12, Cha 6
|
|
Skills:
|
Climb +11, Hide +11, Jump +7, Listen +4, Spot +4, Swim +10
|
|
Feats:
|
Improved Initiative
|
|
Environment:
|
Warm marshes
|
|
Organization:
|
Solitary, pair, clutch (3–5), or colony (6–11)
|
|
Challenge Rating:
|
2
|
|
Treasure:
|
1/10 coins; 50% goods; 50% items
|
|
Alignment:
|
Always neutral
|
|
Advancement:
|
3–4 HD (Small); 5–6 HD (Medium)
|
|
Level Adjustment:
|
—
|
|
Tiny or smaller
|
+0
|
|
Small
|
+1
|
|
Medium or Large
|
+2
|
|
Huge
|
+3
|
|
Gargantuan
|
+6
|
|
Colossal
|
+10
|
|
Diminutive or Fine
|
1
|
|
Tiny
|
1d2
|
|
Small
|
1d3
|
|
Medium
|
1d4
|
|
Large
|
1d6
|
|
Huge
|
1d8
|
|
Gargantuan
|
2d6
|
|
Colossal
|
2d8
|
|
Hit Dice
|
Challenge Rating
|
|
1/2
|
1/6
|
|
1
|
1/3
|
|
2–3
|
1
|
|
4–5
|
2
|
|
6–7
|
3
|
|
8–9
|
4
|
|
10–11
|
5
|
|
12–14
|
6
|
|
15–17
|
7
|
|
18–20
|
8
|
|
|
Human Warrior Skeleton
|
Wolf Skeleton
|
Owlbear Skeleton
|
|
|
Medium Undead
|
Medium Undead
|
Large Undead
|
|
Hit Dice:
|
1d12 (6 hp)
|
2d12 (13 hp)
|
5d12 (32 hp)
|
|
Initiative:
|
+5
|
+7
|
+6
|
|
Speed:
|
30 ft. (6 squares)
|
50 ft. (10 squares)
|
30 ft. (6 squares)
|
|
Armor Class:
|
15 (+1 Dex, +2 natural, +2 heavy steel shield), touch 11, flat-footed
14
|
15 (+3 Dex, +2 natural), touch 13, flat-footed 12
|
13 (–1 size, +2 Dex, +2 natural), touch 11, flat-footed 11
|
|
Base Attack/Grapple:
|
+0/+1
|
+1/+2
|
+2/+11
|
|
Attack:
|
Scimitar +1 melee (1d6+1/18–20) or claw +1 melee (1d4+1)
|
Bite +2 melee (1d6+1)
|
Claw +6 melee (1d6+5)
|
|
Full Attack:
|
Scimitar +1 melee (1d6+1/18–20) or 2 claws +1 melee (1d4+1)
|
Bite +2 melee (1d6+1)
|
2 claws +6 melee (1d6+5) and bite +1 melee (1d8+2)
|
|
Space/Reach:
|
5 ft./5 ft.
|
5 ft./5 ft.
|
10 ft./5 ft.
|
|
Special Attacks: —
|
—
|
—
|
|
|
Special Qualities:
|
Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead
traits
|
Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead
traits
|
Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead
traits
|
|
Saves:
|
Fort +0, Ref +1, Will +2
|
Fort +0, Ref +3, Will +3
|
Fort +1, Ref +3, Will +4
|
|
Abilities: Str 13, Dex 13, Con —, Int —, Wis 10, Cha
1
|
Str 13, Dex 17, Con —, Int —, Wis 10, Cha 1
|
Str 21, Dex 14, Con —, Int —, Wis 10, Cha 1
|
|
|
Feats:
|
Improved Initiative
|
Improved Initiative
|
Improved Initiative
|
|
Environment:
|
Temperate plains
|
Temperate forests
|
Temperate forests
|
|
Organization:
|
Any
|
Any
|
Any
|
|
Challenge Rating:
|
1/3
|
1
|
2
|
|
Treasure:
|
None
|
None
|
None
|
|
Alignment:
|
Always neutral evil
|
Always neutral evil
|
Always neutral evil
|
|
Advancement:
|
—
|
3 HD (Medium); 4–6 HD (Large)
|
6–8 HD (Large); 9–15 HD (Huge)
|
|
Level Adjustment:
|
—
|
—
|
—
|
|
|
Troll Skeleton
|
Chimera Skeleton
|
Ettin Skeleton
|
|
|
Large Undead
|
Large Undead
|
Large Undead
|
|
Hit Dice:
|
6d12 (39 hp)
|
9d12 (58 hp)
|
10d12 (65 hp)
|
|
Initiative:
|
+7
|
+6
|
+4
|
|
Speed:
|
30 ft. (6 squares)
|
30 ft. (6 squares)
|
40 ft. (8 squares)
|
|
Armor Class:
|
14 (+3 Dex, –1 size, +2 natural), touch 12, flat-footed 11
|
13 (+2 Dex., –1 size, +2 natural), touch 11, flat-footed 11
|
11 (–1 size, +2 natural), touch 9, flat-footed 11
|
|
Base Attack/Grapple:
|
+3/+13
|
+4/+12
|
+5/+15
|
|
Attack:
|
Claw +8 melee (1d6+6)
|
Bite +7 melee (2d6+4)
|
Morningstar +10 melee (2d6+6) or claw +10 melee (1d6+6) or javelin +4
ranged (1d8+6)
|
|
Full Attack:
|
2 claws +8 melee (1d6+6) and bite +3 melee (1d6+3)
|
Bite +7 melee (2d6+4) and bite+7 melee (1d8+4) and gore +7 melee (1d8+4)
and 2 claws +2 melee (1d6+2)
|
2 morningstars +10 melee (2d6+6) or 2 claws +10 melee (1d6+6) or 2 javelins
+4 ranged (1d8+6)
|
|
Space/Reach:
|
10 ft./10 ft
|
10 ft./5 ft
|
10 ft./10 ft.
|
|
Special Attacks:
|
—
|
—
|
—
|
|
Special Qualities:
|
Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead
traits
|
Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead
traits
|
Damage reduction 5/bludgeoning, darkvision 60 ft., darkvision 60 ft.,
immunity to cold, superior twoweapon
|
|
Saves:
|
Fort +2, Ref +5, Will +5
|
Fort +3, Ref +5, Will +6
|
Fort +3, Ref +3, Will +7
|
|
Abilities:
|
Str 23, Dex 16, Con —, Int —, Wis 10, Cha 1
|
Str 19, Dex 15, Con —, Int —, Wis 10, Cha 1
|
Str 23, Dex 10, Con —, Int —, Wis 10, Cha 1
|
|
Feats:
|
Improved Initiative
|
Improved Initiative
|
Improved Initiative
|
|
Environment:
|
Cold mountains
|
Temperate hills
|
Cold hills
|
|
Organization:
|
Any
|
Any
|
Any
|
|
Challenge Rating:
|
3
|
4
|
5
|
|
Treasure:
|
None
|
None
|
None
|
|
Alignment:
|
Always neutral evil
|
Always neutral evil
|
Always neutral evil
|
|
Advancement:
|
—
|
10–13 HD (Large); 14–27 HD (Huge)
|
—
|
|
Level Adjustment:
|
—
|
—
|
—
|
|
|
Advanced Megaraptor Skeleton
|
Cloud Giant Skeleton
|
Young Adult Red Dragon Skeleton
|
|
|
Huge Undead
|
Huge Undead
|
Huge Undead (Fire)
|
|
Hit Dice:
|
12d12 (78 hp)
|
17d12 (110 hp)
|
19d12 (123 hp)
|
|
Initiative:
|
+7
|
+6
|
+5
|
|
Speed:
|
60 ft. (12 squares)
|
50 ft. (10 squares)
|
40 ft. (8 squares)
|
|
Armor Class:
|
14 (–2 size, +3 Dex, +3 natural), touch 11, flat-footed 11
|
13 (–2 size, +2 Dex, +3 natural), touch 10, flat-footed 11
|
12 (–2 size, +1 Dex, +3 natural), touch 9, flat-footed 11
|
|
Base Attack/Grapple:
|
+6/+19
|
+8/+28
|
+9/+27
|
|
Attack:
|
Talons +9 melee (2d8+5)
|
Gargantuan morningstar +18 melee (4d6+18) or claw +18 melee (1d8+12) or
rock +8 ranged (2d8+12)
|
Bite +17 melee (2d8+10)
|
|
Full Attack:
|
Talons +9 melee (2d8+5) and 2 claws +4 melee (1d8+2) and bite +4 melee
(2d6+2)
|
Gargantuan morningstar +18/+13 melee (4d6+18) or 2 claws +18 melee (1d8+12)
or rock +8 ranged (2d8+12)
|
Bite +17 melee (2d8+10) and 2 claws +12 melee (2d6+5) and 2 wings +12 melee
(1d8+5) and tail slap +12 melee (2d6+15)
|
|
Space/Reach:
|
15 ft./10 ft.
|
15 ft./15 ft.
|
15 ft./10 ft.
|
|
Special Attacks:
|
—
|
—
|
—
|
|
Special Qualities:
|
Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead
traits
|
Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold,
oversize weapon, undead traits
|
Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and
fire, undead traits
|
|
Saves:
|
Fort +4, Ref +7, Will +8
|
Fort +5, Ref +7, Will +10
|
Fort +6, Ref +7, Will +8
|
|
Abilities:
|
Str 21, Dex 17, Con —, Int —, Wis 10, Cha 1
|
Str 35, Dex 15, Con —, Int —, Wis 10, Cha 1
|
Str 31, Dex 12, Con —, Int —, Wis 10, Cha 1
|
|
Feats:
|
Improved Initiative
|
Improved Initiative
|
Improved Initiative
|
|
Environment:
|
Warm forests
|
Temperate mountains
|
Warm mountains
|
|
Organization:
|
Any
|
Any
|
Any
|
|
Challenge Rating:
|
6
|
7
|
8
|
|
Treasure:
|
None
|
None
|
None
|
|
Alignment:
|
Always neutral evil
|
Always neutral evil
|
Always neutral evil
|
|
Advancement:
|
13–16 HD (Huge); 17–20 HD (Gargantuan)
|
—
|
20 HD (Huge)
|
|
Level Adjustment:
|
—
|
—
|
—
|
|
|
Medium Aberration (Aquatic)
|
|
Hit Dice:
|
2d8+2 (11 hp)
|
|
Initiative:
|
+1
|
|
Speed:
|
20 ft. (4 squares), swim 40 ft.
|
|
Armor Class:
|
13 (+1 Dex, +2 natural), touch 11, flat-footed 12
|
|
Base Attack/Grapple:
|
+1/+5
|
|
Attack:
|
Bite +5 melee (2d6+4)
|
|
Full Attack:
|
Bite +5 melee (2d6+4) and 2 claws +0 melee (1d4+2)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Rake 1d6+2
|
|
Special Qualities:
|
Darkvision 60 ft., amphibious
|
|
Saves:
|
Fort +1, Ref +1, Will +3
|
|
Abilities:
|
Str 19, Dex 13, Con 13, Int 10, Wis 10, Cha 6
|
|
Skills:
|
Hide +6*, Listen +7*, Move Silently +6, Spot +7*, Swim +12
|
|
Feats:
|
Alertness
|
|
Environment:
|
Underground
|
|
Organization:
|
Brood (2–5) or pack (6–15)
|
|
Challenge Rating:
|
2
|
|
Treasure:
|
None
|
|
Alignment:
|
Usually lawful evil
|
|
Advancement:
|
3–4 HD (Medium); 5–6 HD (Large)
|
|
Level Adjustment:
|
+3
|
|
|
Medium Undead (Incorporeal)
|
|
Hit Dice:
|
7d12 (45 hp)
|
|
Initiative:
|
+7
|
|
Speed:
|
40 ft. (8 squares), fly 80 ft. (perfect)
|
|
Armor Class:
|
15 (+3 Dex, +2 deflection), touch 15, flat-footed 13
|
|
Base Attack/Grapple:
|
+3/—
|
|
Attack:
|
Incorporeal touch +6 melee (1d8 plus energy drain)
|
|
Full Attack:
|
Incorporeal touch +6 melee (1d8 plus energy drain)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Energy drain, create spawn
|
|
Special Qualities:
|
Darkvision 60 ft., incorporeal traits, +2 turn resistance, sunlight
powerlessness, undead traits, unnatural aura
|
|
Saves:
|
Fort +2, Ref +5, Will +7
|
|
Abilities:
|
Str —, Dex 16, Con —, Int 14, Wis 14, Cha 15
|
|
Skills:
|
Hide +13, Intimidate +12, Knowledge (religion) +12, Listen +14, Search +12,
Spot +14, Survival +2 (+4 following tracks)
|
|
Feats:
|
Alertness, Blind-Fight, Improved Initiative
|
|
Environment:
|
Any land and underground
|
|
Organization:
|
Solitary, gang (2–4), or swarm (6–11)
|
|
Challenge Rating:
|
7
|
|
Treasure:
|
None
|
|
Alignment:
|
Always lawful evil
|
|
Advancement:
|
8–14 HD (Medium)
|
|
Level Adjustment:
|
—
|
|
|
Large Magical Beast
|
|
Hit Dice:
|
12d10+48 (114 hp)
|
|
Initiative:
|
+0
|
|
Speed:
|
50 ft. (10 squares), fly 80 ft. (poor)
|
|
Armor Class:
|
22 (–1 size, +13 natural), touch 9, flat-footed 22
|
|
Base Attack/Grapple:
|
+12/+23
|
|
Attack:
|
Claw +18 melee (2d4+7)
|
|
Full Attack:
|
2 claws +18 melee (2d4+7)
|
|
Space/Reach:
|
10 ft./5 ft.
|
|
Special Attacks:
|
Pounce, rake 2d4+3, roar, spells
|
|
Special Qualities:
|
Darkvision 60 ft., low-light vision
|
|
Saves:
|
Fort +12, Ref +8, Will +7
|
|
Abilities:
|
Str 25, Dex 10, Con 19, Int 16, Wis 17, Cha 17
|
|
Skills:
|
Intimidate +17, Knowledge (any one) +18, Listen +18, Spot +18, Survival
+18
|
|
Feats:
|
Alertness, Cleave, Great Cleave, Flyby Attack, Power Attack,
Track
|
|
Environment:
|
Warm deserts
|
|
Organization:
|
Solitary
|
|
Challenge Rating:
|
9
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Always chaotic good
|
|
Advancement:
|
13–18 HD (Large); 19–36 HD (Huge)
|
|
Level Adjustment:
|
+5 (cohort)
|
|
|
Large Magical Beast
|
|
Hit Dice:
|
10d10+30 (85 hp)
|
|
Initiative:
|
+0
|
|
Speed:
|
30 ft. (6 squares), fly 60 ft. (poor)
|
|
Armor Class:
|
20 (–1 size, +11 natural), touch 9, flat-footed 20
|
|
Base Attack/Grapple:
|
+10/+20
|
|
Attack:
|
Gore +15 melee (2d6+6)
|
|
Full Attack:
|
Gore +15 melee (2d6+6) and 2 claws +10 melee (1d6+3)
|
|
Space/Reach:
|
10 ft./5 ft.
|
|
Special Attacks:
|
Pounce, rake 1d6+3
|
|
Special Qualities:
|
Darkvision 60 ft., low-light vision
|
|
Saves:
|
Fort +10, Ref +7, Will +3
|
|
Abilities:
|
Str 23, Dex 10, Con 17, Int 10, Wis 11, Cha 11
|
|
Skills:
|
Intimidate +8, Listen +11, Spot +1
|
|
Feats:
|
Alertness, Cleave, Flyby Attack, Power Attack
|
|
Environment:
|
Warm deserts
|
|
Organization:
|
Solitary
|
|
Challenge Rating:
|
7
|
|
Treasure:
|
Standard
|
|
Alignment:
|
Always neutral
|
|
Advancement:
|
11–15 HD (Large); 16–30 HD (Huge)
|
|
Level Adjustment:
|
+3 (cohort)
|
|
|
Large Magical Beast
|
|
Hit Dice:
|
8d10+8 (52 hp)
|
|
Initiative:
|
+5
|
|
Speed:
|
40 ft. (8 squares), fly 60 ft. (poor)
|
|
Armor Class:
|
21 (–1 size, +1 Dex, +11 natural), touch 10, flat-footed 20
|
|
Base Attack/Grapple:
|
+8/+16
|
|
Attack:
|
Claw +11 melee (1d6+4)
|
|
Full Attack:
|
2 claws +11 melee (1d6+4)
|
|
Space/Reach:
|
10 ft./5 ft.
|
|
Special Attacks:
|
Pounce, rake 1d6+2, spell-like abilities
|
|
Special Qualities:
|
Darkvision 60 ft., low-light vision
|
|
Saves:
|
Fort +7, Ref +7, Will +8
|
|
Abilities:
|
Str 19, Dex 12, Con 13, Int 18, Wis 19, Cha 19
|
|
Skills:
|
Bluff +15, Concentration +12, Diplomacy +8, Disguise +4 (+6 acting),
Intimidate +13, Listen +17, Sense Motive +15, Spot +17
|
|
Feats:
|
Combat Casting, Improved Initiative, Iron Will
|
|
Environment:
|
Warm deserts
|
|
Organization:
|
Solitary or covey (2–4)
|
|
Challenge Rating:
|
8
|
|
Treasure:
|
Double standard
|
|
Alignment:
|
Always neutral
|
|
Advancement:
|
9–12 HD (Large); 13–24 HD (Huge)
|
|
Level Adjustment:
|
+4 (cohort)
|
|
|
Large Magical Beast
|
|
Hit Dice:
|
9d10+18 (67 hp)
|
|
Initiative:
|
+2
|
|
Speed:
|
30 ft. (6 squares), fly 90 ft. (poor)
|
|
Armor Class:
|
19 (–1 size, +2 Dex, +8 natural), touch 11, flat-footed 17
|
|
Base Attack/Grapple:
|
+9/+18
|
|
Attack:
|
Bite +13 melee (1d10+5)
|
|
Full Attack:
|
Bite +13 melee (1d10+5) and 2 claws +8 melee (1d6+2)
|
|
Space/Reach:
|
10 ft./5 ft.
|
|
Special Attacks:
|
Pounce, rake 1d6+2
|
|
Special Qualities:
|
Darkvision 60 ft., lowlight vision
|
|
Saves:
|
Fort +8, Ref +8, Will +5
|
|
Abilities:
|
Str 21, Dex 14, Con 15, Int 6, Wis 15, Cha 10
|
|
Skills:
|
Listen +10, Spot +14
|
|
Feats:
|
Alertness, Cleave, Flyby Attack, Power Attack
|
|
Environment:
|
Warm deserts
|
|
Organization:
|
Solitary, pair, or flock (4–7)
|
|
Challenge Rating:
|
5
|
|
Treasure:
|
None
|
|
Alignment:
|
Always chaotic evil
|
|
Advancement:
|
10–14 HD (Large); 15–27 HD (Huge)
|
|
Level Adjustment:
|
+3 (cohort)
|
|
|
Large Magical Beast
|
|
Hit Dice:
|
4d10+20 (42 hp)
|
|
Initiative:
|
+1
|
|
Speed:
|
30 ft. (6 squares), fly 60 ft. (good)
|
|
Armor Class:
|
14 (–1 size, +1 Dex, +4 natural), touch 10, flatfooted 13
|
|
Base Attack/Grapple:
|
+4/+13
|
|
Attack:
|
Sting +8 melee (1d8+5 plus poison)
|
|
Full Attack:
|
Sting +8 melee (1d8+5 plus poison) and bite +3 melee (1d8+2)
|
|
Space/Reach:
|
10 ft./5 ft.
|
|
Special Attacks:
|
Implant, poison
|
|
Special Qualities:
|
Darkvision 60 ft., freedom of movement, lowlight vision, scent
|
|
Saves:
|
Fort +9, Ref +5, Will +2
|
|
Abilities:
|
Str 21, Dex 13, Con 21, Int 2, Wis 12, Cha 10
|
|
Skills:
|
Listen +10, Spot +11
|
|
Feats:
|
Alertness, Dodge
|
|
Environment:
|
Temperate forests
|
|
Organization:
|
Solitary
|
|
Challenge Rating:
|
5
|
|
Treasure:
|
None
|
|
Alignment:
|
Always neutral
|
|
Advancement:
|
5–12 HD (Huge)
|
|
Level Adjustment:
|
—
|
|
|
Tiny Fey
|
|
Hit Dice:
|
1/2 d6+1 (2 hp)
|
|
Initiative:
|
+4
|
|
Speed:
|
20 ft. (4 squares), fly 40 ft. (poor)
|
|
Armor Class:
|
18 (+2 size, +4 Dex, +2 natural), touch 16, flat-footed 16
|
|
Base Attack/Grapple:
|
+0/–11
|
|
Attack:
|
Short sword +6 melee (1d3–3/19–20) or longbow +6 ranged
(1d4–3/x3)
|
|
Full Attack:
|
Short sword +6 melee (1d3–3/19–20) or longbow +6 ranged
(1d4–3/x3)
|
|
Space/Reach:
|
2-1/2 ft./0 ft.
|
|
Special Attacks:
|
Spell-like abilities, fiddle
|
|
Special Qualities:
|
Damage reduction 5/cold iron, low-light vision, spell resistance
17
|
|
Saves:
|
Fort +1, Ref +6, Will +3
|
|
Abilities:
|
Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14
|
|
Skills:
|
Craft (any one) +4, Escape Artist +8, Hide +16, Jump +3, Listen +3, Move
Silently +8*, Perform (string instruments) +6, Search +2, Spot +3
|
|
Feats:
|
DodgeB, Weapon Finesse
|
|
Environment:
|
Temperate forests
|
|
Organization:
|
Gang (2–4), band (6–11), or tribe (20–80)
|
|
Challenge Rating:
|
1
|
|
Treasure:
|
No coins; 50% goods; 50% items
|
|
Alignment:
|
Always neutral good
|
|
Advancement:
|
1–3 HD (Tiny)
|
|
Level Adjustment:
|
+3
|
|
|
Small Fey (Aquatic)
|
|
Hit Dice:
|
1d6 (3 hp)
|
|
Initiative:
|
+3
|
|
Speed:
|
20 ft. (4 squares), swim 30 ft.
|
|
Armor Class:
|
14 (+1 size, +3 Dex), touch 14, flat-footed 11
|
|
Base Attack/Grapple:
|
+0/–6
|
|
Attack:
|
Short sword +4 melee (1d4–2/19–20) or light crossbow +4 ranged
(1d6/19–20)
|
|
Full Attack:
|
Short sword +4 melee (1d4–2/19–20) or light crossbow +4 ranged
(1d6/19–20)
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Charm person
|
|
Special Qualities:
|
Amphibious, damage reduction 5/cold iron, low-light vision, spell
resistance 16, water breathing, wild empathy
|
|
Saves:
|
Fort +0, Ref +5, Will +3
|
|
Abilities:
|
Str 7, Dex 16, Con 11, Int 12, Wis 13, Cha 18
|
|
Skills:
|
Bluff +8, Craft (any one) +5, Escape Artist +6, Handle Animal +8, Hide +7*,
Listen +6, Perform (sing) +7, Search +3, Sense Motive +5, Spot +6, Swim
+6
|
|
Feats:
|
DodgeB, Weapon Finesse
|
|
Environment:
|
Temperate aquatic
|
|
Organization:
|
Gang (2–4), band (6–11), or tribe (20–80)
|
|
Challenge Rating:
|
1
|
|
Treasure:
|
No coins; 50% goods (metal or stone only); 50% items (no scrolls)
|
|
Alignment:
|
Always neutral
|
|
Advancement:
|
2–3 HD (Small)
|
|
Level Adjustment:
|
+3
|
|
|
Small Fey
|
|
Hit Dice:
|
1d6 (3 hp)
|
|
Initiative:
|
+4
|
|
Speed:
|
20 ft. (4 squares), fly 60 ft. (good)
|
|
Armor Class:
|
16 (+1 size, +4 Dex, +1 natural), touch 15, flat-footed 12
|
|
Base Attack/Grapple:
|
+0/–6
|
|
Attack:
|
Short sword +5 melee (1d4–2/19–20) or longbow +5 ranged
(1d6–2/3)
|
|
Full Attack:
|
Short sword +5 melee (1d4–2/19–20) or longbow +5 ranged
(1d6–2)/x3
|
|
Space/Reach:
|
5 ft./5 ft.
|
|
Special Attacks:
|
Spell-like abilities, special arrows
|
|
Special Qualities:
|
Damage reduction 10/cold iron, greater invisibility, low-light vision,
spell resistance 15
|
|
Saves:
|
Fort +0, Ref +6, Will +4
|
|
Abilities:
|
Str 7, Dex 18, Con 11, Int 16, Wis 15, Cha 16
|
|
Skills:
|
Bluff +7, Concentration +4, Escape Artist +8, Hide +8, Listen +8, Move
Silently +8, Ride +8, Search +9, Sense Motive +6, Spot +8
|
|
Feats:
|
DodgeB, Weapon Finesse
|
|
Environment:
|
Temperate forests
|
|
Organization:
|
Gang (2–4), band (6–11), or tribe (20–80)
|
|
Challenge Rating:
|
4 (5 with irresistible dance)
|
|
Treasure:
|
No coins; 50% goods; 50% items
|
|
Alignment:
|
Always neutral good
|
|
Advancement:
|
2–3 HD (Small)
|
|
Level Adjustment:
|
+4 (+6 with irresistible dance)
|
|
|
Tiny Magical Beast
|
|
Hit Dice:
|
1d10 (5 hp)
|
|
Initiative:
|
+4
|
|
Speed:
|
10 ft (2 squares), fly 40 ft. (average)
|
|
Armor Class:
|
16 (+2 size, +4 Dex), touch 16, flat-footed 12
|
|
Base Attack/Grapple:
|
+1/–11 (+1 when attached)
|
|
Attack:
|
Touch +7 melee (attach)
|
|
Full Attack:
|
Touch +7 melee (attach)
|
|
Space/Reach:
|
2-1/2 ft./0 ft.
|
|
Special Attacks:
|
Attach, blood drain
|
|
Special Qualities:
|
Darkvision 60 ft., low-light vision
|
|
Saves:
|
Fort +2, Ref +6, Will +1
|
|
Abilities:
|
Str 3, Dex 19, Con 10, Int 1, Wis 12, Cha 6
|
|
Skills:
|
Hide +14, Listen +4, Spot +4
|
|
Feats:
|
Alertness, Weapon Finesse B
|
|
Environment:
|
Warm marshes
|
|
Organization:
|
Colony (2–4), flock (5–8), or storm (9–14)
|
|
Challenge Rating:
|
1/2
|
|
Treasure:
|
None
|
|
Alignment:
|
Always neutral
|
|
Advancement:
|
—
|
|
Level Adjustment:
|
—
|
|
|
Diminutive Animal (Swarm)
|
|
Hit Dice:
|
3d8 (13 hp)
|
|
Initiative:
|
+2
|
|
Speed:
|
5 ft. (1 square), fly 40 ft. (good)
|
|
Armor Class:
|
16 (+4 size, +2 Dex), touch 14, flat-footed 12
|
|
Base Attack/Grapple:
|
+2/—
|
|
Attack:
|
Swarm (1d6)
|
|
Full Attack:
|
Swarm (1d6)
|
|
Space/Reach:
|
10 ft./0 ft.
|
|
Special Attacks:
|
Distraction, wounding
|
|
Special Qualities:
|
Blindsense 20 ft., half damage from slashing and piercing, low-light
vision, swarm traits
|
|
Saves:
|
Fort +3, Ref +7, Will +3
|
|
Abilities:
|
Str 3, Dex 15, Con 10, Int 2, Wis 14, Cha 4
|
|
Skills:
|
Listen +11, Spot +11
|
|
Feats:
|
Alertness, Lightning Reflexes
|
|
Environment:
|
Temperate deserts
|
|
Organization:
|
Solitary, flight (2–4 swarms), or colony (11–20
swarms)
|
|
Challenge Rating:
|
2
|
|
Treasure:
|
None
|
|
Alignment:
|
Always neutral
|
|
Advancement:
|
None
|
|
Level Adjustment:
|
—
|
|
|
Diminutive Vermin (Swarm)
|
|
Hit Dice:
|
9d8–9 (31 hp)
|
|
Initiative:
|
+4
|
|
Speed:
|
20 ft. (4 squares), climb 20 ft.
|
|
Armor Class:
|
18 (+4 size, +4 Dex), touch 18, flat-footed 14
|
|
Base Attack/Grapple:
|
+6/—
|
|
Attack:
|
Swarm (2d6 plus poison)
|
|
Full Attack:
|
Swarm (2d6 plus poison)
|
|
Space/Reach:
|
10 ft./0 ft.
|
|
Special Attacks:
|
Distraction, poison
|
|
Special Qualities:
|
Darkvision 60 ft., immune to weapon damage, swarm traits, tremorsense 30
ft., vermin traits
|
|
Saves:
|
Fort +5, Ref +7, Will +3
|
|
Abilities:
|
Str 1, Dex 19, Con 8, Int —, Wis 10, Cha 2
|
|
Skills:
|
Climb +12, Spot +4
|
|
Feats:
|
Weapon FinesseB
|
|
Environment:
|
Underground
|
|
Organization:
|
Solitary, tangle (2–4 swarms), or colony (7–12
swarms)
|
|
Challenge Rating:
|
4
|
|
Treasure:
|
None
|
|
Alignment:
|
Always neutral
|
|
Advancement:
|
None
|
|
Level Adjustment:
|
—
|
|
|
Diminutive Magical Beast (Extraplanar, Evil, Swarm)
|
|
Hit Dice:
|
12d10+27 (93 hp)
|
|
Initiative:
|
+10
|
|
Speed:
|
5 ft. (1 square), fly 40 ft.
|
|
Armor Class:
|
20 (+4 size, +6 Dex), touch 20, flat-footed 14
|
|
Base Attack/Grapple:
|
+12/—
|
|
Attack:
|
Swarm (3d6 plus poison)
|
|
Full Attack:
|
Swarm (3d6 plus poison)
|
|
Space/Reach:
|
10 ft./0 ft.
|
|
Special Attacks:
|
Distraction, inhabit, poison
|
|
Special Qualities:
|
Damage reduction 10/magic, darkvision 60 ft., hive mind, immune to weapon
damage, resistance to fire 10, low-light vision, swarm traits
|
|
Saves:
|
Fort +10, Ref +14, Will +7
|
|
Abilities:
|
Str 1, Dex 22, Con 14, Int 6, Wis 13, Cha 9
|
|
Skills:
|
Hide +19, Listen +10, Spot +10
|
|
Feats:
|
Ability Focus (poison), Alertness, Improved Initiative, Iron Will,
Toughness
|
|
Environment:
|
A evil-aligned plane
|
|
Organization:
|
Solitary, fright (2–4 swarms), or terror (5–8 swarms)
|
|
Challenge Rating:
|
8
|
|
Treasure:
|
None
|
|
Alignment:
|
Always lawful evil
|
|
Advancement:
|
None
|
|
Level Adjustment:
|
—
|
|
|
Diminutive Vermin (Swarm)
|
|
Hit Dice:
|
6d8–6 (21 hp)
|
|
Initiative:
|
+4
|
|
Speed:
|
10 ft. (2 squares), fly 30 ft. (poor)
|
|
Armor Class:
|
18 (+4 size, +4 Dex), touch 18, flat-footed 14
|
|
Base Attack/Grapple:
|
+4/—
|
|
Attack:
|
Swarm (2d6)
|
|
Full Attack:
|
Swarm (2d6)
|
|
Space/Reach:
|
10 ft./0 ft.
|
|
Special Attacks:
|
Distraction
|
|
Special Qualities:
|
Darkvision 60 ft., immune to weapon damage, swarm traits, vermin
traits
|
|
Saves:
|
Fort +4, Ref +6, Will +2
|
|
Abilities:
|
Str 1, Dex 19, Con 8, Int —, Wis 10, Cha 2
|
|
Skills:
|
Listen +4, Spot +4
|
|
Feats:
|
—
|
|
Environment:
|
Temperate plains
|
|
Organization:
|
Solitary, cloud (2–7 swarms), or plague (11–20
swarms)
|
|
Challenge Rating:
|
3
|
|
Treasure:
|
None
|
|
Alignment:
|
Always neutral
|
|
Advancement:
|
None
|
|
Level Adjustment:
|
—
|
|
|
Tiny Animal (Swarm)
|
|
Hit Dice:
|
4d8 (13 hp)
|
|
Initiative:
|
+2
|
|
Speed:
|
15 ft. (3 squares), climb 15 ft.
|
|
Armor Class:
|
14 (+2 size, +2 Dex), touch 14, flat-footed 12
|
|
Base Attack/Grapple:
|
+3/—
|
|
Attack:
|
Swarm (1d6 plus disease)
|
|
Full Attack:
|
Swarm (1d6 plus disease)
|
|
Space/Reach:
|
10 ft./0 ft.
|
|
Special Attacks:
|
Disease, distraction
|
|
Special Qualities:
|
Half damage from slashing and piercing, low-light vision, scent, swarm
traits
|
|
Saves:
|
Fort +4, Ref +6, Will +2
|
|
Abilities:
|
Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2
|
|
Skills:
|
Balance +10, Climb +10, Hide +14, Listen +6, Spot +7, Swim +10
|
|
Feats:
|
Alertness, Weapon Finesse
|
|
Environment:
|
Any
|
|
Organization:
|
Solitary, pack (2–4 swarms), or infestation (7–12
swarms)
|
|
Challenge Rating:
|
2
|
|
Treasure:
|
None
|
|
Alignment:
|
Always neutral
|
|
Advancement:
|
None
|
|
Level Adjustment:
|
—
|
|
|
Diminutive Vermin (Swarm)
|
|
Hit Dice:
|
2d8 (9 hp)
|
|
Initiative:
|
+3
|
|
Speed:
|
20 ft. (4 squares), climb 20 ft.
|
|
Armor Class:
|
17 (+4 size, +3 Dex), touch 17, flat-footed 14
|
|
Base Attack/Grapple:
|
+1/—
|
|
Attack:
|
Swarm (1d6 plus poison)
|
|
Full Attack:
|
Swarm (1d6 plus poison)
|
|
Space/Reach:
|
10 ft./0 ft.
|
|
Special Attacks:
|
Distraction, poison
|
|
Special Qualities:
|
Darkvision 60 ft., swarm traits, tremorsense 30 ft., vermin
traits
|
|
Saves:
|
Fort +3, Ref +3, Will +0
|
|
Abilities:
|
Str 1, Dex 17, Con 10, Int —, Wis 10, Cha 2
|
|
Skills:
|
Climb +11, Listen +4, Spot +4
|
|
Environment:
|
Warm forests
|
|
Organization:
|
Solitary, tangle (2–4 swarms), or colony (7–12
swarms)
|
|
Challenge Rating:
|
1
|
|
Treasure:
|
None
|
|
Alignment:
|
Always neutral
|
|
Advancement:
|
None
|
|
Level Adjustment:
|
—
|